Prison Architect

Prison Architect

Lethal and Less Lethal Armed Guards
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Opdatering: 21. sep. 2024 kl. 15:58

- bug fixes

Note: "Ozone's Fixes & Qol" is now a prerequisite too.

Opdatering: 21. sep. 2024 kl. 12:17

Major update.

Changes:
- updated and simplified the less lethal armed guard engagement logic
-> the less lethal armed guards will now always use the normal "armed guard" engagement logic regardless of what type of bullets they are shooting (identical behaviour when it comes to shooting, giving warnings, surrender chance etc.)
-> rebalanced: less lethal armed guards are no longer OP
-> fixed rubber bulets being invisible
-> fixed "shooting through walls" for good (they wont happen any more often than they can happen in vanilla)
-> performance improvements

Opdatering: 9. mar. 2024 kl. 13:06

- minor sprite fixes

Opdatering: 9. mar. 2024 kl. 9:24

- fixed an issue where you could hire armed guards/less lethal armed guards during staff strikes

Opdatering: 21. feb. 2024 kl. 13:21

- minor sprite improvements

Opdatering: 18. feb. 2024 kl. 17:40

- small weapon rack now filters to Security
- minor consistency qol

Opdatering: 18. feb. 2024 kl. 17:33

Opdatering: 18. feb. 2024 kl. 16:40

Opdatering: 18. feb. 2024 kl. 16:34

- fixed weapon holding offset through markers. Thanks Deskius for the discovery

Opdatering: 13. feb. 2024 kl. 7:34

- added the improved small weapon rack sprite that Deskius sent me; reduced small weapon rack price
- updated thumbnail and description