Prison Architect

Prison Architect

Lethal and Less Lethal Armed Guards
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Uppdatering: 21 sep, 2024 @ 15:58

- bug fixes

Note: "Ozone's Fixes & Qol" is now a prerequisite too.

Uppdatering: 21 sep, 2024 @ 12:17

Major update.

Changes:
- updated and simplified the less lethal armed guard engagement logic
-> the less lethal armed guards will now always use the normal "armed guard" engagement logic regardless of what type of bullets they are shooting (identical behaviour when it comes to shooting, giving warnings, surrender chance etc.)
-> rebalanced: less lethal armed guards are no longer OP
-> fixed rubber bulets being invisible
-> fixed "shooting through walls" for good (they wont happen any more often than they can happen in vanilla)
-> performance improvements

Uppdatering: 9 mar, 2024 @ 13:06

- minor sprite fixes

Uppdatering: 9 mar, 2024 @ 9:24

- fixed an issue where you could hire armed guards/less lethal armed guards during staff strikes

Uppdatering: 21 feb, 2024 @ 13:21

- minor sprite improvements

Uppdatering: 18 feb, 2024 @ 17:40

- small weapon rack now filters to Security
- minor consistency qol

Uppdatering: 18 feb, 2024 @ 17:33

Uppdatering: 18 feb, 2024 @ 16:40

Uppdatering: 18 feb, 2024 @ 16:34

- fixed weapon holding offset through markers. Thanks Deskius for the discovery

Uppdatering: 13 feb, 2024 @ 7:34

- added the improved small weapon rack sprite that Deskius sent me; reduced small weapon rack price
- updated thumbnail and description