全面战争:三国

全面战争:三国

KOIHIME MUSOU - The Extended Overhaul Mod - Patch 1.9.13 - Hongou Kazuto Available『多恋姬无双派系』
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更新于:2024 年 6 月 8 日 上午 7:57
作者:MuTaTeDtReE

更新于:2024 年 5 月 15 日 下午 2:13
作者:MuTaTeDtReE

更新于:2024 年 5 月 1 日 下午 8:42
作者:MuTaTeDtReE

更新于:2024 年 4 月 4 日 上午 5:15
作者:MuTaTeDtReE

Patch 1.6.7 Hotfix Update

Save-game compatible

Fixed Bugs
  • Fixed some text errors

更新于:2024 年 4 月 3 日 上午 9:25
作者:MuTaTeDtReE

Patch 1.6.6 Update

Not save-game compatible. Please start a new game to gain all the changes from this patch.

Fixed Bugs
  • None as of now

New Changes
  • Slightly reworked the 190 start date situation for certain factions
  • Added new NPC faction - Ka Kei/He Jin
  • Ka Kei/He Jin starts allied with Tou Yue/Dong Zhuo - all coalition, Yellow Turbans, and Bandit factions will now be in an alliance war with both Tou Yue/Dong Zhuo and Ka Kei/He Jin (+ Han Empire)
  • Ka Kei/He Jin can potentially be just as aggressive as the Han Empire - the faction's aggressiveness can be reduced if you subscribe to the sub-mods that nerf the Han Empire's strength
  • In the previous patch the Han Empire had control over Northern Army units - now only Ka Kei/He Jin has access in the beginning
  • En Reiha/Yuan Shao is no longer a "coalition" member - this is based on the more recent Koihime lore route
  • Tou Yue/Dong Zhuo has a more friendlier relation with Ba Sui/Ma Chao and En Reiha/Yuan Shao
  • New events have been added and adjusted for Tou Yue/Dong Zhuo, Ba Sui/Ma Chao, and En Reiha/Yuan Shao

更新于:2024 年 3 月 16 日 上午 9:33
作者:MuTaTeDtReE

Patch 1.6.5 Update

Save-game compatible.

Fixed Bugs
  • None as of now

New Changes
  • Removed Ryuu Touka's/Liu Bei's Han territory annexation option - may require new save for it to work
  • Removed early Prime Minister unlock for Ryuu Touka/Liu Bei as its functionality was inconsistently working
  • Edited recruitment and upkeep cost for some of the unique units - also including recruitment cost in custom battle
  • Edited some initial level spawns for some generals
  • Edited faction potential for some playable factions from minor to major

更新于:2024 年 3 月 13 日 上午 4:58
作者:MuTaTeDtReE

Patch 1.6.4 Update

Save-game compatible.

Fixed Bugs
  • None as of now

New Changes
  • Re-configured recruitment conditions for Dragon and Imperial units
  • Dragon and Imperial units can now only be recruited at level 6 and with the matching general class - e.g. Jade Dragons and Imperial Lancer Cavalry can only be recruited by Vanguards
  • Unlock conditions for these units still remain the same as before
  • As compensation, the recruitment and upkeep cost for Dragon and Imperial units are permanently reduced by 10%
  • Protectors of Heaven and Defenders of Earth are not affected
  • Edited parts of the main 190 dilemma path for Ryuu Touka/Liu Bei
  • Re-calibrated territorial annexation costs and post-conditions
  • Re-calibrated the unit damage modifiers against hero units - units now deal slightly more damage against hero units (only applicable in Romance, and unit-to-unit damage is unchanged)

更新于:2024 年 3 月 12 日 上午 4:34
作者:MuTaTeDtReE

Patch 1.6.3 Update

Save-game compatible.

Mainly did some cleaning in the mod, removing some redundant data - made no significant changes or bugfixes

更新于:2024 年 3 月 7 日 上午 3:22
作者:MuTaTeDtReE

Patch 1.6.2 Update

Not save-game compatible. Please start a new game to gain all the changes from this patch.

Fixed Bugs
  • Fixed some text errors
  • Fixed issue where the Chinese names of the Koihime characters do not show up in the faction selection menu and in the character menu in campaign
  • Fixed issue where some of the vanilla gold items were tied to the Han Empire faction and could not be spawned randomly through events or craftsmen building/counties if the Han Empire is not on the map

New Changes
  • Edited the scalar stats for unit rank ups - the stats of level 10 units are now significantly higher
  • In light of the removal of the "unit-swap" button, the stat edits for each unit rank has now increased - to encourage more unit retention over deletion of units
  • Morale, melee attack rate, melee defense are the main stats that will see significant increase
  • Accuracy and reloading stats for range components will also see significant increase
  • Re-calibrated unit experience gain for Ryuu Kazuha/Liu Yu's Fortitude resource
  • Re-calibrated some of the character background bonuses related to unit rank up boosts
  • Re-calibrated melee defense stats of some units
  • Re-calibrated upkeep cost of some units

更新于:2024 年 3 月 4 日 上午 4:12
作者:MuTaTeDtReE

Patch 1.6.1 Update

Save-game compatible.

Fixed Bugs
  • Fixed some skill-related activation trigger bugs

New Changes
  • Edited some portraits
  • Edited the trigger conditions of global events involving a character's death - if you own a character that can potentially die via global events, the event will no longer trigger
  • Re-calibrated AI recruitment and redeployment costs
  • Re-calibrated limiters for Han Empire army recruitments - Han Empire armies can no longer recruit militia or peasant-tier units
  • Han Empire armies can now recruit the Northern Army units
  • As such the Han Empire may be more challenging to deal with in the early game - there are Koihime-related mods that nerf or remove their aggressiveness