全面战争:三国

全面战争:三国

KOIHIME MUSOU - The Extended Overhaul Mod - Patch 1.9.13 - Hongou Kazuto Available『多恋姬无双派系』
246 条留言
Taiho 11 月 7 日 上午 4:23 
好的,我也能看懂英文,所以这张图已经足够了,感谢您。
MuTaTeDtReE  [作者] 11 月 6 日 下午 11:36 
@Taiho 虽然只有英文版,但如果你了解游戏里各个区域的位置,应该就没问题了。至于奖励效果,我想中文翻译者已经翻译过了。(来自翻译)
Taiho 11 月 6 日 下午 7:40 
哦哦,有详细图片也可以。谢谢您。
MuTaTeDtReE  [作者] 11 月 6 日 下午 3:33 
@Taiho 这有点困难。首先,需要中文翻译人员进行翻译。其次,英文名称太长,具体取决于地名。我或许可以在郡县面板中添加一个图标,标明哪个地区属于哪个省份。但这只有在用户将鼠标悬停在郡县面板上并阅读详细信息时才能实现。而根据我的经验,很多人不会这样做。但这仍然是一个可行的方案。目前,您可以参考这个链接: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3586995286 (来自翻译)
Taiho 11 月 6 日 上午 8:05 
那能不能给每个城镇和据点添加一个标识显示它们属于哪个州,比如城镇据点的名字加个前缀,或者在城镇的增益状态里显示,我想能够查看占领哪些城镇可以获得完整的州增益。
Taiho 11 月 6 日 上午 7:22 
明白了,谢谢解答。
MuTaTeDtReE  [作者] 11 月 6 日 上午 7:12 
@Taiho 很高兴你喜欢。就我个人而言,我从未见过关羽或张飞在与敌军交战时遇到什么大问题。没错,他们的重击并非圆形攻击,但伤害很高。下马作战时效果更佳。我会考虑一下,但无论如何,关羽和张飞都拥有各自独特的技能,这些技能比单纯使用重击更能迅速结束战斗,取得胜利。而且,他们比其他许多将领都更胜一筹。(来自翻译)
Taiho 11 月 6 日 上午 6:53 
哪怕给一个普通武将的炎凤也可以。
Taiho 11 月 6 日 上午 6:52 
您好,谢谢您制作了这么棒的模组。不过您能不能适当增强一下张飞的技能,失去原版的裂斩技能整个刘备派系早期中期都没有可以清理杂兵的武将,甚至不如普通的火系武将,玩起来太难受了。
MuTaTeDtReE  [作者] 10 月 25 日 上午 2:15 
@Yuki的游戏 从技术上讲,只要时机把握得当,你就能做到。到了游戏后期,你的实力应该足以部署多支军队。你可以把军队部署在所有剩余的敌方土地前,并在同一回合内发动攻击。这样你就可以立即结束战斗,而不必进入下一回合承受惩罚。这确实需要更多的军队管理,但确实可行。(来自翻译)
Yuki的游戏 10 月 25 日 上午 12:37 
好吧,我还想着自己全打下来呢,意思是必须分封出去
MuTaTeDtReE  [作者] 10 月 24 日 下午 11:44 
@Yuki的游戏​ 你只需要95个领地就能赢得一场战役。如果你拥有的领地超过100个(这是孙坚的上限),我建议你封臣。他们的领地不会被算作你的。(来自翻译)
Yuki的游戏 10 月 24 日 下午 10:57 
有个新问题想请教一下,我现在用的孙坚派系游玩190剧本,现在英武上限是2000,但是我去攻占城市就提示我超过上限了,给了一个很严重的惩罚,我现在卡在这里不知道要怎么继续下去了
Yuki的游戏 10 月 19 日 上午 10:09 
我看到派系那个有代价也看到了-1000满意度,我以为是写错了或者不会立即叛变,结果过回合的时候直接全叛变了,没事,我已经读档了,注意一下就好了
MuTaTeDtReE  [作者] 10 月 19 日 上午 9:59 
@Yuki的游戏 我不知道中文翻译在项羽的建筑描述中写了什么,但虽然很昂贵,这确实是确保资源减益不会对你影响太大的唯一方式。另外,我之前收到过一些报告,有些模组会导致项羽的资源随时间增加而不是减少,所以请务必检查这些模组。我不知道具体哪些模组是原因。(来自翻译)
Yuki的游戏 10 月 19 日 上午 8:50 
ok,我懂了,现在有点头疼,我现在超过上限了手下全叛变了,只能读前面的存档了
MuTaTeDtReE  [作者] 10 月 19 日 上午 6:32 
@Yuki的游戏 几个回合不战斗。资源会自然减少。如果即使你什么都不做,资源仍然增加,那么你使用的某个模组与我的模组冲突了。而且,它与Radious模组不兼容。(来自翻译)
Yuki的游戏 10 月 19 日 上午 4:08 
Radious Total War Mod 这个可以一起用吗
Yuki的游戏 10 月 19 日 上午 3:42 
请问一个问题,这个项羽怎么快速降低霸道这个属性,后面很容易就到顶了,然后手下全跑了
MuTaTeDtReE  [作者] 10 月 18 日 上午 8:10 
@麻婆豆腐 我不确定在线翻译是否正确,但我想你是在问角色是否可以使用他们原始阵营的特殊单位?我已经为此制作了一个子模组 —— https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3560766477 —— 我也看到你问我是否会解除某些角色的装备和随从锁定。答案是否定的。AI阵营的领袖很喜欢偷取其他角色的随从和装备。他们会在第二回合立即这么做,并将其装备在自己、继承人或一些没用的人身上。所以将这些物品锁定在角色身上是阻止被偷的唯一方法。至于你和哪些其他作者讨论过这个问题,我不清楚,但我肯定没有被告知。(来自翻译)
麻婆豆腐 10 月 18 日 上午 3:24 
你好,之前讨论过该mod与其他兵种mod的兼容问题,我和其他作者找到了一种比较妥当的方法,就是将其他mod兵种改为由随从或配饰解锁,并且成功实现了功能且能正常运行游戏,尬尴的地方是恋姬无双中部分角色的随从和配饰处于锁定状态无法更换,请问未来会放开随从或配饰的锁定吗?
MuTaTeDtReE  [作者] 10 月 16 日 上午 7:05 
@Gator​ Oh I've never heard of that mod. But usually you have to capture them multiple times to garner a sort of fondness for releasing them. If their satisfaction is already low, they are more inclined to join. Or even willing to be a spy for you.

I have noticed that in my mod, AI general loyal is relatively high. Probably because I take character relationship more seriously so they tend to be happier in a faction if they have a friend in the same faction.
Gator 10 月 16 日 上午 2:33 
Please ignore previous question, this mod works to employ all generals.

Finally, I can be Hongou

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1902916047
Gator 10 月 16 日 上午 12:55 
So far this is the only one I've found, and requires defeating entire faction

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2168623862&searchtext=defeat
Gator 10 月 16 日 上午 12:53 
@MuTaTeDtRaE While I have your attention, do you know of any mods that will incre4ase or guarantee your chances at recruiting generals when defeating them in battle? So far I've had to release or execute them all.
MuTaTeDtReE  [作者] 10 月 15 日 下午 11:45 
@Gator Now that I think about it, maybe I should change the recommended factions in 190. The so-called Big Three have a much harder time in the early game than the factions that outside of the Big Three radar.
Gator 10 月 15 日 下午 10:18 
Ah, that's what it was. I play romance but I subbed to all mods in major Koihime collection, not realizing the Han Abomination mod cancelled out the lower aggression mods. Retrying base campaign start with less aggressive Han mod.
MuTaTeDtReE  [作者] 10 月 15 日 下午 10:14 
@Gator Which is why Records mode is more of an extra feature, rather than fully supported. TBH, I accidentally got this mod to work in Records, so it works, but not balanced at all. In Romance, the generals in the early game can at least make a difference until you have a good enough economy and levels to field better troops. Which is why this mod is way more character-focused rather than the traditional army-focused Total War style. Also, if you have Han Abomination on, that cancels out all the lower aggressiveness submods.

He Qing/He Jin, is both on paper, and literally a global threat. And independent so can pick who to fight without the vassal master's control. And if you're weak and right at their doorstep, they will pick on you. The Han at least can't do anything unless you deliberately declare war on Dong Yue/Dong Zhuo a second time. It doesn't request the vassal master to go to war with someone either.
Gator 10 月 15 日 下午 9:59 
I'm not looking forward to finding out what you mean by He Qin/He Jin Juggernaut
Gator 10 月 15 日 下午 9:58 
Start date 190, so yeah, just like you said.
Gator 10 月 15 日 下午 9:58 
@MuTaTeDtRaE Yeah I tried your less aggressive Han empire mod but they're still hitting me with two whole armies at turn 7. I'm a veteran Total War player, I could handle it were it not for the sheer quality of their units, all Hand-Picked emperors units, various dragons, etc etc... If they were militia like the player has to start with it would be manageable though very difficult, but since they're upgraded Emperor's Dragon units... It's practically impossible.
MuTaTeDtReE  [作者] 10 月 15 日 下午 9:35 
@Gator This mod is admittedly harder than the original game. Especially the 190 start date. The Han Empire does fight back, and they fight back fairly hard. I do have submods that decrease their aggressiveness but that only applies to nerfing the Han Empire, and not the He Qing/He Jin juggernaut.

I am considering reverting the Han Empire back to its passive form and just keep the full throttle aggressiveness only on He Qing/He Jin. Maybe after I somehow get more characters for that faction.
Gator 10 月 15 日 下午 9:31 
@MuTaTeDtRaE Well the Han empire just kicked my ass as Liu Taoxiang so I'll try them next, thanks again for the mods.
MuTaTeDtReE  [作者] 10 月 15 日 下午 9:25 
@Gator There are currently about 14-15 unique characters with the "male-code". Although to be perfectly honest, the marriage and child-rearing system in this game as a whole is overall rather bland as regardless of who you marry, the child will always be just another generic. But if you want a faction where many unique generals can perform female to female marriages from the get-go, the Shi Clan in the south is probably the best option. Because of its faction mechanic involving marriage and adoption, every single unique character part of the ruling family, that isn't adopted, are "male-coded".
Gator 10 月 15 日 下午 9:10 
@MuTaTeDtRaE Thank you for quick response and answer. I can understand why you wouldn't go that route. It's a shame that it's such a pain. It's a bit annoying that we have to deal with subpar generic characters to get our faction leaders and generals married, but it's far from a dealbreaker. If you ever intended to update or make a submod to make a lot more "male" designated characters, that would be awesome. Either way, fantastic mod, love all of them, I'm using your major overhaul list and they all work perfectly together, big thanks for making them.
MuTaTeDtReE  [作者] 10 月 15 日 下午 8:50 
@Gator Glad you're enjoying the mod. It's not 100% impossible, but there is a severe restriction. For certain characters, like Sou Karin/Cao Cao, Kou So/Huang Zu for example, they are technically designated as "male" characters in the code so as to allow them to marry other female characters designated as "female". Those 2 examples are female in all but coding designation. But I can't make 2 designated female-coded characters marry one another. It can potentially break the characters as a whole.

So only a select few of female characters I designated as "male-coded" in the mod can technically marry female to female in the game.
Gator 10 月 15 日 下午 8:22 
Hello, I am a brand new Three Kingdoms player. I love your mod and it's basically the only reason I bought this game. I only have one question.

Is it possible to Marry females to females, or can you make it so? I attempted to combine with Harem mod, but it does not work, can only marry males. Since the male characters are quite generic I would like to know if it's in any way possible to allow them to Marry other females? Thank you.
MuTaTeDtReE  [作者] 9 月 5 日 上午 10:20 
@DIODIO Glad you're enjoying the mod. Ka Kei's faction is basically a splinter group of the Han Empire in all but name. So besides the unique mechanic I gave to the faction, it's still tied to the Han Empire AI-wise.

Then again, most of the AI have low upkeep to begin with. And that's mainly because the AI is wholly incapable of managing armies or a proper court if any meaningful upkeep requirement is given to them. Even at 50% discount, most factions appear to be incapable of forming armies. So unfortunately, the AI do have to be given cheats. Additional upkeep factors also come from what territories they own as well as what characters are in the court. Ka Kei herself already provides significant bonuses for both Imperial and Northern Army units.
DIODIO 9 月 5 日 上午 4:44 
Glad to enjoy this mod.
The upkeep of AI Ka Kei's forces is extremely low. I understand that Ka Kei's army itself is free, but the other armies under her command are all around 0-30 per units.
Han Empire also has this problem, and while I understand that this is the mod's intention (a powerful Han Empire that can control troops for free), I'm curious as to why Ka Kei's forces have such low upkeep.
MuTaTeDtReE  [作者] 8 月 30 日 上午 10:17 
@麻婆豆腐 其他修改特别军队招募的模组在与我的模组一起玩时崩溃的原因是,因为那些模组并未设计成与我的模组兼容。我的模组有其自身的设计,因此兼容性有点困难。我目前没有扩展某些角色招募自己所属派系特殊军队的能力的计划。虽然有些角色确实具备这种能力,但这只能具体问题具体分析,因为我现在有很多角色需要处理。(来自翻译)
麻婆豆腐 8 月 30 日 上午 3:12 
你好!我希望能在194剧本中,在击败并合邦另外一个派系后,能够使用被合邦派系将领的特种兵种(比如项羽派系的骑兵,或刘邦派系的连弩兵、剑盾骑兵),尝试使用其他作者的特殊兵种招募mod后启动游戏会冲突闪退,请问后续会出相关的mod支持该功能吗?
MuTaTeDtReE  [作者] 7 月 18 日 上午 3:14 
@草莓香蕉汉堡 He Jin acts more like "horde" faction than normal factions so her economy functions a lot different and is more economically militaristic than most. I don't know how much the AOD amplifies this militarism, but He Jin having a lot of money is not exactly out of the ordinary. Although more than a million in the treasury does seem quite high imo.
草莓香蕉汉堡♥ 7 月 18 日 上午 1:40 
In the 190 scenario, He Jin has 2.63 million yuan by turn 25. Is this intended by the design or caused by mod conflicts? I've subscribed to the AOD Troop Pack mod, which might have altered the AI's recruitment tendencies. However, the economic conditions of other AI factions appear normal.
MuTaTeDtReE  [作者] 6 月 26 日 上午 10:30 
@Arata I'm still not entirely sure what idea you have in mind about the skill tree. Given that every Koihime character has their own skill set. I think that already makes them unique and fun + challenging. Some skills can be pretty busted but countermeasures still exist to counter such skills. Plus if you play 194, the "Ancient era" characters have an entirely different skill set than the other Koihime characters.

If you have ideas or something, so long as it doesn't make the Mod balance more broken than I already made it to be, then I'm more than happy to hear you out. But I can't exactly work on something I have no idea or no plan about.
Arata 6 月 26 日 上午 4:07 
For someone harcord love more fun and challenge, you can make more skill tree separate mod for Koihime. :steamhappy:
Already have "Max level 15" by Alex Zhao and "battle experience" mod by Shatti that can play with this mod.
But it alright if you don't want to .
MuTaTeDtReE  [作者] 6 月 25 日 下午 8:35 
@Arata I'm pretty sure I gave all the unique Koihime characters at least 1 unique skill. So wouldn't that be "expanded" already?
Arata 6 月 25 日 下午 4:26 
MutateDtReE, Will you make Expand skill tree mod like "Havie Expanded Skill Tree & Unique Abilities - MTU & TUP" .
Would make the Koihime mod more excited .
MuTaTeDtReE  [作者] 6 月 15 日 上午 3:02 
@SpacePirateKatz666 I have no idea what that collection contains. If it's not made by me, then it most likely consists of mods that might or might not work with my mods. Sometimes people who make collection mods just use it as a "folder" for all the mods they use. And they don't always use all of the mods in that collection in one go.
SpacePirateKatz666 6 月 15 日 上午 1:42 
Hmm I find it funny I find this in a collection called Three Sex and this mod have set of other mods that are not to be used but on that collection it's all there included, lol I am confused will that collection still work ?
MuTaTeDtReE  [作者] 5 月 27 日 上午 3:11 
@SEGA correct that is the reason. The only exception is the Shi Clan. Otherwise they are unable to utilize the Shi Family mechanic from the base game.