Total War: WARHAMMER III
Siege AI & Mechanics Overhaul
31–36 из 36
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Обновление: 26 авг. 2022 г. в 22:08

Gave siege towers and rams extra 2000 health (~13% increase)

Fixed woodelf minor settlement missing initial supply

Обновление: 25 авг. 2022 г. в 21:23

Lower blocker barricade's cost from 500 -> 400

Minor Settlement Provides: 1700/2200/2700 supplies
Minor Settlement Defensive Building Provide: 1000/2000 supplies
Major Settlement Provides: 2200/2800/3600/4700/6000 supplies
Special Settlement Provides: 3000/3800/4600/5400/6200 supplies

Bastion Main Building Provides: 2500/3000/3500/4000/4500 supplies
Bastion Supply Building Provides: 2500/3500/4500/5500/6500 supplies
Elven Gate & Empire Forts Provides: 1500/2000/2500/3000/4000 supplies (Can only build towers)




Обновление: 23 авг. 2022 г. в 16:41

IE support

Обновление: 23 авг. 2022 г. в 7:50

Обновление: 10 авг. 2022 г. в 18:18

Added greenskin battering ram to Ogre Kingdoms AI. Now Ogre Kingdoms AI will initiate siege assault after 1-3 turns of encircling.

Buffed battering ram damage by 50%, health by 1000 points.

Nerfed +ammunition effects for all defensive buildings.

Обновление: 7 авг. 2022 г. в 17:09