Total War: WARHAMMER III

Total War: WARHAMMER III

Siege AI & Mechanics Overhaul
Viser 31–36 av 36 bidrag
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Oppdatering: 26. aug. 2022 @ 22.08

Gave siege towers and rams extra 2000 health (~13% increase)

Fixed woodelf minor settlement missing initial supply

Oppdatering: 25. aug. 2022 @ 21.23

Lower blocker barricade's cost from 500 -> 400

Minor Settlement Provides: 1700/2200/2700 supplies
Minor Settlement Defensive Building Provide: 1000/2000 supplies
Major Settlement Provides: 2200/2800/3600/4700/6000 supplies
Special Settlement Provides: 3000/3800/4600/5400/6200 supplies

Bastion Main Building Provides: 2500/3000/3500/4000/4500 supplies
Bastion Supply Building Provides: 2500/3500/4500/5500/6500 supplies
Elven Gate & Empire Forts Provides: 1500/2000/2500/3000/4000 supplies (Can only build towers)




Oppdatering: 23. aug. 2022 @ 16.41

IE support

Oppdatering: 23. aug. 2022 @ 7.50

Oppdatering: 10. aug. 2022 @ 18.18

Added greenskin battering ram to Ogre Kingdoms AI. Now Ogre Kingdoms AI will initiate siege assault after 1-3 turns of encircling.

Buffed battering ram damage by 50%, health by 1000 points.

Nerfed +ammunition effects for all defensive buildings.

Oppdatering: 7. aug. 2022 @ 17.09