全面战争:战锤3

全面战争:战锤3

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Siege AI & Mechanics Overhaul
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overhaul
标签: mod
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878.871 KB
2022 年 8 月 7 日 下午 5:09
12 月 4 日 下午 9:46
37 项改动说明 ( 查看 )

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Siege AI & Mechanics Overhaul

描述
This mod changes how siege works in significant ways. Recommended to use with a mod that increases difficulty. Compatible with Ver. 6.3

This mod aims to improve vanilla WH3 and IE experience. A separate mod that modifies only the siege AI & ogre siege equipment has been published!


**** SAVE GAME COMPATIBLE ****
**** COMPATIBLE WITH MOST GARRISON MODS ****


--- Why I created this mod:

I hate it that AI factions starve the siege defenders to death 9 times out of 10.
I hate it that players are forced to play the offensive in siege battles time and time again.

--- What this mod does:
  • AI will more often attack walled/minor settlements rather than starving defenders to death.

  • Defensive buildings provide huge protection against siege attrition; also provide small public order bonus, ammunition bonus (during siege battles) and upkeep reduction (local army). This will unfortunately introduce one side-effect: when the attrition protection reaches over 100%, the enemy will never starve you out, but the game cannot handle that (unlike WH2) - so it shows that your army will be wiped out in 0 turns. Don't be afraid as this is purely cosmetic.

  • Players and AI factions cannot build towers and barricades after the battle begins. Initial supply (including buildings, technologies, effects) increases by a lot to compensate. (inspired by fraggenburg's mod)

  • Losing control of the key building no longer bleeds ticket (Fixed by CA since 4.0), add a 15% missile block buff to key building's buff, add a stronger speed debuff to traps.

  • Increase health of city gates, defensive barricades and walls, increase health for siege towers and ram, increase attack power of ram. (Minor value tweaks for 4.1)

  • Siege equipment can be built more quickly.

  • Enable unused models for higher tier towers.

  • Rework how minor settlement defensive buildings change settlement battle type:
    • Level 1 and 2 minor settlement WITHOUT defensive buildings - skirmish
    • Level 2 minor settlement WITH Level 1 defensive buildings - unwalled settlement battle
    • Level 3 minor settlement WITH OR WITHOUT defensive buildings - unwalled settlement battle
    • Level 3 minor settlement WITH Level 2 defensive buildings - WALLED settlement battle
    • Level 2 Dwarf&Bretonnia minor settlement WITH OR WITHOUT defensive buildings - unwalled settlement battle
    • Level 3 Bretonnia minor settlement - WALLED settlement battle

  • Ogre AIs can now build some siege equipments, so that they too will initiate siege assaults more often.


    Let me know if you encounter any bug or have suggestions for improvement/balancing!
热门讨论 查看全部(1)
26
7 月 16 日 上午 9:43
Bug Report & Discussion Thread
Myrault's Hinder-Gast
621 条留言
FranzFerdinand 12 月 9 日 上午 7:41 
You're probably aware, but the update changed some defense buildings so that they no longer provide siege resistance with this mod. I.e. Dechala's garrison building, Sayl's tier 5 garrison building, etc.
Guvenoren 11 月 30 日 上午 7:07 
@DarkAshFur
Really? Ok you might be describing defending AI. Attacking AI however is a different story. What they usually do is idle infront of the walls. If they have reinforcements they just wait for the reinforcements to arrive and then reform the lines, then SLOWLY moves towards the walls. At this point you have mostly sundered their army with your artillery and magics.

Siege AI in both defense and attacking is broken since long now.
DarkAshFur 11 月 29 日 下午 4:44 
you fixed the IA on campaing map sieges and i love it but damn i wish there was a better IA for siege battles in real time
every time i try to do siege battles they just throw everything they have at me on the walls and thats it i barely have an chance of actually fighting inside of the settlement
Ty of Troy 11 月 2 日 下午 5:00 
Can you make it so that the battle does not end when the enemy captures all the points?
Mongolz 10 月 5 日 下午 11:03 
I hate siege in this game so much especially barricades
Myrault's Hinder-Gast  [作者] 10 月 5 日 下午 12:03 
To Kuroba: Not that I am aware of.
kuroba 10 月 5 日 上午 10:32 
Is there a mod or method to change unit size for siege battles only? I think it would help with pathfinding and space problems, is that something you could include as an option in the mod
Myrault's Hinder-Gast  [作者] 9 月 27 日 下午 9:25 
To Ref: This is not possible. Devs changed how attrition works fundamentally. Best I can do is to add siege attrition immunity, and make the AI attack after besieging after 1-2 turns.
Ref 9 月 27 日 下午 8:58 
Any thoughts on adding a minimum number of turns before attrition sets in? I feel like that's something Wh2 actually did better. Capital cities with good garrisons can still get insta-starved if they don't have walls.
glospey 9 月 19 日 上午 8:29 
CA tested pocket ladders with a beta patch but it has not be released officially yet. So, yea, you'll need a mod for that.