Garry's Mod
Max Payne Pack
Mostrando 1-10 de 23 aportaciones
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Actualización: 3 OCT a las 3:46 a. m.

- Brought back some accidentally deleted files

Actualización: 1 OCT a las 8:33 a. m.

- Fixed clientside events initialization
- Added spawnmenu icons
- Slightly adjusted Beretta and Ingram viewmodel positions to prevent muzzleflashes from obscuring vision

Actualización: 1 OCT a las 8:25 a. m.

Actualización: 3 AGO 2023 a las 2:58 a. m.

Forgot something

This will be the last update for a moment

Actualización: 3 AGO 2023 a las 2:32 a. m.

- Improved grenades
- Hopefully fixed an issue with shells

Actualización: 2 AGO 2023 a las 1:41 a. m.

Added a setting to disable hints

Actualización: 1 AGO 2023 a las 10:56 a. m.

HUMONGOUS Update!

The changes are as follows:

[WEAPONS]
- Added weapon hints. You no longer have to wonder how to use painkillers
- Painkillers key has been changed from E+M2 to TAB for faithfulness purposes
- Bullets are rewritten from scratch. They now appear from the gun barrel and are a lot more optimized
- Large code optimization for effects: muzzleflashes, shells and magazines work better in multiplayer
- Explosives rebalancing. Damaging is closer to the original game, NPCs fear grenades and setting frags in multiplayer has been improved
- Melee weapons have proper particles now

[ENTITIES]
- Major optimization for ammo limit logic. Dual weapons can now be picked up with full ammo
- Respawn timer now works correctly

And more!

Actualización: 10 AGO 2022 a las 2:00 p. m.

- Optimized shells and magazines, they now freeze after some time
- Added more checks for NPC weapons so you definitely get no more errors

Actualización: 9 AGO 2022 a las 11:15 p. m.

Small fixes related to effects

Actualización: 9 AGO 2022 a las 7:54 a. m.

A tiny shotgun force fix