Garry's Mod
Max Payne Pack
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Aggiornamento: 3 ott, 3:46

- Brought back some accidentally deleted files

Aggiornamento: 1 ott, 8:33

- Fixed clientside events initialization
- Added spawnmenu icons
- Slightly adjusted Beretta and Ingram viewmodel positions to prevent muzzleflashes from obscuring vision

Aggiornamento: 1 ott, 8:25

Aggiornamento: 3 ago 2023, 2:58

Forgot something

This will be the last update for a moment

Aggiornamento: 3 ago 2023, 2:32

- Improved grenades
- Hopefully fixed an issue with shells

Aggiornamento: 2 ago 2023, 1:41

Added a setting to disable hints

Aggiornamento: 1 ago 2023, 10:56

HUMONGOUS Update!

The changes are as follows:

[WEAPONS]
- Added weapon hints. You no longer have to wonder how to use painkillers
- Painkillers key has been changed from E+M2 to TAB for faithfulness purposes
- Bullets are rewritten from scratch. They now appear from the gun barrel and are a lot more optimized
- Large code optimization for effects: muzzleflashes, shells and magazines work better in multiplayer
- Explosives rebalancing. Damaging is closer to the original game, NPCs fear grenades and setting frags in multiplayer has been improved
- Melee weapons have proper particles now

[ENTITIES]
- Major optimization for ammo limit logic. Dual weapons can now be picked up with full ammo
- Respawn timer now works correctly

And more!

Aggiornamento: 10 ago 2022, 14:00

- Optimized shells and magazines, they now freeze after some time
- Added more checks for NPC weapons so you definitely get no more errors

Aggiornamento: 9 ago 2022, 23:15

Small fixes related to effects

Aggiornamento: 9 ago 2022, 7:54

A tiny shotgun force fix