Garry's Mod

Garry's Mod

Max Payne Pack
393 条留言
Rutas_Vadec 10 月 3 日 上午 5:25 
Thank youuu :steamhappy:
Geisteskrankenchan  [作者] 10 月 3 日 上午 3:46 
Thanks for the report, SWAT is back in its corporeal state
Rutas_Vadec 10 月 3 日 上午 12:35 
Since the last update the Swat model no longer shows
snake 9 月 4 日 下午 1:02 
bullets dont work, they dont damage enemies nor me when i give them to npcs
catnip 8 月 25 日 上午 3:37 
max im in payne
crashoa 8 月 8 日 上午 6:56 
wish the weapons were seprated
BonegraVE 7 月 15 日 上午 3:52 
These addons actually make me wanna play Max Payne lol. It's kind of a shame the first game is blocked in my country.
ᗜˬᗜ omuF ajieS 7 月 9 日 上午 3:50 
I can't do harm when I use the slow time of Action Extension. What should I do?
DarkX5 6 月 25 日 下午 8:51 
[Max Payne Pack] lua/autorun/server/mp1_misc.lua:110: Tried to use a NULL entity!
1. OLD_setmodel - [C]:-1
2. SetModel - lua/autorun/server/mp1_misc.lua:110
3. CreateDeathCorpse - lua/entities/npc_vj_creature_base/init.lua:3358
4. FinishDeath - lua/entities/npc_vj_creature_base/init.lua:3319
5. BeginDeath - lua/entities/npc_vj_creature_base/init.lua:3307
6. unknown - lua/entities/npc_vj_creature_base/init.lua:3177
7. TakeDamageInfo - [C]:-1
8. MFHit - lua/autorun/sh_mightyfootengaged.lua:894
9. unknown - lua/autorun/sh_mightyfootengaged.lua:1167
We finally found out the addons this conflicts with
R.A 5 月 21 日 下午 12:08 
Афигеть мой мод в описании! :steamthumbsup:
The Rat Man 2 月 19 日 下午 5:04 
No matter what I do, ragdolls for dead enemies always stay a posed
de-kira1984 1 月 9 日 下午 7:25 
forgive my poor English skill,i didn't notice that.Anyway, my problem had solved,thank you.:steamhappy::steamthumbsup:
Geisteskrankenchan  [作者] 1 月 9 日 上午 2:32 
It can either be changed in Options->Max Payne 1 Settings->Velocity Multiplier or via a console variable mp1_prj_vel_mul . Let me know if that's better!
de-kira1984 1 月 9 日 上午 1:36 
thanks for your hard working. i like this mod,but the flying speed of bullet is very slow. :MF_Professor:
Sr Floppa 2024 年 10 月 24 日 下午 2:43 
i trying to strip my weapons with ulx and drvrej and the weapons duplicate in my inventory
Ready the Rabbit 2024 年 8 月 27 日 下午 3:02 
oh I forgor there's maps as well
Ready the Rabbit 2024 年 8 月 27 日 下午 2:42 
Can you make versions of the first and second packs without the playermodels and NPCs? I'd like to have just the weapons
Callsign_Ewok 2024 年 8 月 18 日 上午 5:27 
Take your time! You have our support in your developments! Don't burn yourself out chief :) excited to see what you release in the future.
Geisteskrankenchan  [作者] 2024 年 8 月 18 日 上午 5:23 
Not promising anything, but I'll see what can be done about improving NPCs after the release of a new addon. I actually had all the animations retargeted to Valve skeleton but I never implemented them
Callsign_Ewok 2024 年 8 月 18 日 上午 5:02 
If they were on metrocop animations I meant regarding the different ways of using weapons. Just a interesting technical anecdote.
Callsign_Ewok 2024 年 8 月 18 日 上午 5:00 
Their animations could of caused some clunkiness too and maybe even bugs if ported especially if combined with other mods, so more naturally animated npcs on combine code or even metro cop code is best for compatibility sake too. They fire from the hip, can use pistols and melee weapons.
ElProDeVallekas 2024 年 8 月 16 日 上午 4:57 
I understand your decision but the game animations are incredible and I would have loved to see it.
Geisteskrankenchan  [作者] 2024 年 8 月 15 日 下午 1:32 
They were, but I thought NPCs on HL2 animations would do just fine
ElProDeVallekas 2024 年 8 月 15 日 下午 12:54 
The game animations were not possible to extract?
Charmyzard 2024 年 8 月 8 日 下午 9:48 
Must get this for a friend.
Callsign_Ewok 2024 年 6 月 15 日 下午 1:17 
I love your pack but I bring unfortunate news regarding compatibility with Action Extension Fixed Animations and it's dive mechanic ironically, the player cannot get back up. Draconic base seems to break the dive too but I've talked to him about it.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3139328589&searchtext=Action+Extension

Please do look into this, I love this pack and what it offers and to stop using it over a broke dive mechanic seems like a simple hook conflict or something i am not a modder mind you.

Thank you for your hard work. Posting this in bugs as well as comments.
Yaros 2024 年 6 月 13 日 上午 12:31 
Ребята сделайте пожалуйста карты на прохождение MP1
Pestman25 2024 年 6 月 5 日 下午 6:14 
Hey, do you think you can create another max payne pack but for the Updaded Classic version? (they have more bodygroups), that would be cool
Baileycoop28 2024 年 3 月 30 日 下午 6:46 
Is there a way to make the weapons in both max payne packs third person like the games?
Geisteskrankenchan  [作者] 2024 年 3 月 10 日 上午 11:09 
Check the first recommended addon
ignaciopalma367 2024 年 3 月 10 日 上午 10:43 
how to put slow motion
hanifnab12 2024 年 2 月 16 日 上午 4:40 
Think About New GTA Vice City?
DoomQuake95 2024 年 1 月 27 日 下午 11:48 
that, or host_timescale
DoomQuake95 2024 年 1 月 27 日 下午 11:48 
Awesome packs man...

Also very useful when making NPCs shoot physical bullets with MP weapons. Doing this lets you dodge physical bullets while using bullet time mods without crashing via those bullet time mods lol
(SHL2CS) Jareb 2024 年 1 月 19 日 下午 12:51 
this mod is good
Geisteskrankenchan  [作者] 2024 年 1 月 17 日 上午 3:43 
Увеличить качество текстур в настройках игры
ᴘᴏꜱᴛᴀʟɴɪʏ 2024 年 1 月 17 日 上午 1:03 
Что делать, у меня текстуры персонажей мыльные, в отличие от фотографий. У меня такая проблема ещё с древнего мода на перенос рэгдоллов из первого Max Payne.
Sunny 2023 年 12 月 27 日 上午 3:10 
Rest in Peace James McCaffrey
DDRICHTOFEN 2023 年 12 月 19 日 下午 7:19 
R.I.P. to max payne's voice actor
RaisingTheJay 2023 年 12 月 18 日 下午 4:47 
RIP James McCaffrey
Butter7 2023 年 12 月 10 日 上午 8:24 
why bullets no work
айда тити я люблю 2023 年 12 月 8 日 下午 1:00 
Gianni still reminds me JC Denton voice damn
Gordon, GORDAN! 2023 年 12 月 2 日 下午 2:33 
Also, I wonder if You feel You could port more levels from Max Payne and its sequel (Like longer levels from the campaigns of both games.) And possibly have the NPCs be turned into SNPCs with original animations from the Max Payne games?
Gordon, GORDAN! 2023 年 11 月 28 日 上午 4:51 
I wonder if You could look into making Star Fox: Assault Weapons?

There are models on the workshop You could use.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2647239052&searchtext=Star+Fox+Assault
Geisteskrankenchan  [作者] 2023 年 11 月 25 日 上午 3:13 
Thank Remedy developers for coming up with this mechanic for the original game :IAMSOLAME:
Gordon, GORDAN! 2023 年 11 月 24 日 下午 8:20 
I think that Stock ConVars should be used by default. but You should be able to use an options menu to bind certain keys to actions if You want to do that.

That would make for a bit more freedom and an approach that satisfies both ends.

Also I think Your approach to the weapon's ammo is nothing short of GENIUS.

While the weapons use stock ammo types. They have the ability to "save" their current ammo pool when You switch to using another gun and they reinstate their own ammo pool when they are deployed for usage.
Geisteskrankenchan  [作者] 2023 年 11 月 24 日 上午 10:49 
Thanks for the feedback! I really dislike custom commands for actions since a lot of other addons rely on that, so tying them to stock ConVars seemed like a viable solution. In case of painkillers, it's "+scoreboard"

When FosterZ is available again, we'll implement your suggestions
Gordon, GORDAN! 2023 年 11 月 24 日 上午 10:39 
I use Tab for pulling out the gravgun, so sharing the command used for the painkillers would be a good option.

I wonder if You could also make Hints dynamic for people who use different control sceme or altered button layouts?
Dozy 2023 年 11 月 13 日 上午 6:16 
I want to ask where you can find a pack of textures from Max Payne?
Vladius 2023 年 10 月 30 日 下午 1:29 
I need the bind the painkillers