Stellaris

Stellaris

Dawn Of Ascension
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更新于:2023 年 5 月 13 日 下午 5:00

number change, mod already worked

i'm taking the next few days off to play "tears of the kingdom" but know that i am in full swing of a major update for "the posibilites of dark matter"

更新于:2023 年 5 月 1 日 上午 11:10

tiny update!

-fixed some ships being boxes if you either play on linux, or using compressed merge from irony
-normal empires can no longer get hive/machine worlds from "research random tech" events

更新于:2023 年 4 月 18 日 下午 12:11

another small update for today!

-fixed mining stations so they don't have a mammal station inside them as this is generally seen as a dickmove in mining station culture

-fixed some stuff on the scienceship so it actually uses the REAL texture this time

-added new model for gateway from ascendant shipset (love you garyx)

-added new model for habitat stage 1-3 also from ascendant shipset (no homo)

更新于:2023 年 4 月 18 日 上午 4:09

hotfix for yesterdays patch!

-removed event trigger for event cityset in "cities in the skies"
-added some new flags here and there. good times

更新于:2023 年 4 月 17 日 下午 5:41

Updoot time!

-changed the archives to +1/2/3 science instead of percentages
-added minor artifacts to archives
-fixed a few loc entries
-removed -10% cost tech for escort/battlecruiser since they don't work without overwriting economic categories
-utopian ideals now say that it's a national focus civic
-certain techs now correctly requires DLC
-all ascension tiers now give you a message for the tech gained
-put an abort flag so you can't have "secrets of the past" and "a quest for dark matter" at the same time
-changed ai roles on the escort
-added battlecruiser ai roles
-added 6 new citysets
-added new city redesign event
-added new room redesign event
-ascended base ships now give bonuses to.. base ships, and not all ships
-removed ability to get escort/battlecruiser if you use ACOT
-updated starbase models to that of ascendant shipset
-updated colossus model
-updated defensive platform model
-added starbase redesign event if you accept precursor designs, gives a temporary modifier to quickly get your modules and buildings back
-added 2 new techs for embracing precursor stuff
-removed every single error that could be removed from the error.log
-small changes to flags around the code, hopefully nothing broke
-probably a bunch of other things i forgot *Shrug*

更新于:2023 年 4 月 7 日 上午 10:35

change number because i forgot on the other patch 💀

更新于:2023 年 4 月 7 日 上午 10:35

tiny update time:

-improved a bunch of LOC with help from a perhaps? future team member
-fixed wrong tech requirement for dark matter pylon 3
-fixed a bunch of other stuff over the last week that i didn't write down. woooo me


aiming for a bigger patch within the next few weeks

更新于:2023 年 4 月 1 日 下午 1:23

just a tiny update to fix a broken event

更新于:2023 年 3 月 21 日 上午 9:25

surely i've found the last error now

更新于:2023 年 3 月 21 日 上午 9:19

nothing to see here. shhhhh