Wildermyth

Wildermyth

Stance-based Combat
Showing 1-8 of 8 entries
Update: Jun 13, 2023 @ 10:07am

Fixed a load order issue with my Core Mod

Update: Jun 12, 2023 @ 8:47pm

Updating Executioner's Strike to recognize the new statuses from my Core Mod.

Update: May 22, 2022 @ 3:59pm

Rebalanced Guarded Stance and Stonewall Stance, give -1 move instead now.

Update: May 3, 2022 @ 8:19am

Fixed a bug where heroes could Engage themselves.

Expanded Executioner's Strike whitelist of "status effects" it can benfit from.

To do: Give Mystics a new bonus during stance switches to Focused, or rebalance said bonuses to make them fair for a mystic to have.

Update: May 1, 2022 @ 12:31pm

Fixed a bug with Tunnel Vision not fully removing properly.

Update: Apr 29, 2022 @ 8:54am

Compatability patch with all Smoker mods released up to this point

Update: Apr 27, 2022 @ 9:39pm

Fixed Retain Stance dropping heroes out of Greyplane

Update: Apr 25, 2022 @ 3:30pm

Initial Publish