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Oh I see, so it's possible! Take your time though, but it would be wonderful indeed.
Tunnel Vision should prevent you to attack enemies except the last one, right? Well, I could attack any enemies each time. Though sometimes, it was because the enemy was already killed so I guess it was deleted automatically.
But i've run multiple times into situation where it shouldn't have been possible at all.
Enemies being able to use stances requires re-writing their AI, not something I'm against, just another skill I would need to learn, but it is an eventual goal I would like to address, probably after releasing the ability-modified stances.
I'm curious about Tunnel Vision, what sorts of behavior did you see from it? It's definitely the weirdest in terms of code for this mod, so I wouldn't be surprised if it's acting up again.
+ the menu has too many choices with it ; so it's sometimes hard to read carefully.
Though imo, it's surely because of limitations.
It's a bit sad that the enemies can't use it ^^
Tunnel Vision has never worked for me so far (or I'm not understanding how it works)
Anyway, thanks for your work. I'll look forward to any updates, as it's already a great mod that is changing the battle system.
Highly recommended. The values all seem right on point. This is good enough to be in the base game.
If it's only to add the -1 importance to clean the character sheet probably it not a good idea mod ex-farmer for my part.
Wow thanks! Mind blown and you saved me a lot of clicks.
...And of course I missed the sneaky tag on one of the abilities again. I'll do a quick run through and push a little update to fix that, thanks for the feedback!
"importance": -1
to the id in humans.json
This didn't work in my heavily modded game at first either. There's probably a better fix but I just added
"HeroOfWind_stances_setStance",
to the ex-farmer effects of the humans.json that's lowest on my load order (for me it's Expanded Combat: Random).
Anyway, really enjoying the system so far. Pressing the retain stance button cancels out grayplane but that's the only issue I've noticed and it's easy to work around. It'll probably be OP as hell on developed heroes, but for fresh warriors and hunters especially it feels nice to have some extra utility, damage, or mitigation. The toggle option is perfect too. Thanks for sharing.