全軍破敵:戰鎚3

全軍破敵:戰鎚3

Ultra Aggressive & Smart AI
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更新:8 月 25 日 @ 上午 7:25
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更新:8 月 23 日 @ 下午 8:02
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更新:8 月 23 日 @ 上午 6:31
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更新:8 月 22 日 @ 下午 8:30
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更新:8 月 22 日 @ 上午 6:46
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- Less passive AI
- AI no longer hovers on settlements after 100 turns (if this is still the case for you after the update, let me know, I'll adjust my values ​​accordingly)
- More opportunistic AI
- Much more aggressive AI
- AI defends better
- AI attacks what is closest to it first, not its priority enemy as before, which could create inconsistencies.
- To make the AI ​​even more calculating and analytical, I increased its computational load. It will be smarter than before (logically), but turns may be slightly longer because it calculates all the possibilities even more.
- Some new lines added were poorly configured (while we waited to discover the results it gives).

更新:8 月 15 日 @ 下午 6:07
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更新:6 月 20 日 @ 上午 8:13
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更新:2024 年 12 月 12 日 @ 上午 9:44
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更新:2024 年 12 月 5 日 @ 上午 2:58
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After listening to your feedback, testing on my side, I decided to return the armed rogue spawn rate to its vanilla value.
However I keep the quality improvement of the rogue armies.
So after experience, I confirm your point of view.
Armed rogues could have been a good idea, but they were poorly implemented by CA.
Let's see if they rework it in the future.

更新:2024 年 11 月 28 日 @ 上午 2:56
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-While waiting for a more general opinion from the community, I have reduced the rogue army spawn chance value by half
-Fixed where the AI ​​retreated when attacked even though it had enough strength to win on auto resolve