Total War: WARHAMMER III

Total War: WARHAMMER III

Ultra Aggressive & Smart AI
Zobrazuje se 11–20 z 97 položek
< 1  2  3  4 ... 10 >
Aktualizace: 25. srp. v 7.25
provedl Hecleas

Aktualizace: 23. srp. v 20.02
provedl Hecleas

Aktualizace: 23. srp. v 6.31
provedl Hecleas

Aktualizace: 22. srp. v 20.30
provedl Hecleas

Aktualizace: 22. srp. v 6.46
provedl Hecleas

- Less passive AI
- AI no longer hovers on settlements after 100 turns (if this is still the case for you after the update, let me know, I'll adjust my values ​​accordingly)
- More opportunistic AI
- Much more aggressive AI
- AI defends better
- AI attacks what is closest to it first, not its priority enemy as before, which could create inconsistencies.
- To make the AI ​​even more calculating and analytical, I increased its computational load. It will be smarter than before (logically), but turns may be slightly longer because it calculates all the possibilities even more.
- Some new lines added were poorly configured (while we waited to discover the results it gives).

Aktualizace: 15. srp. v 18.07
provedl Hecleas

Aktualizace: 20. čvn. v 8.13
provedl Hecleas

Aktualizace: 12. pro. 2024 v 9.44
provedl Hecleas

Aktualizace: 5. pro. 2024 v 2.58
provedl Hecleas

After listening to your feedback, testing on my side, I decided to return the armed rogue spawn rate to its vanilla value.
However I keep the quality improvement of the rogue armies.
So after experience, I confirm your point of view.
Armed rogues could have been a good idea, but they were poorly implemented by CA.
Let's see if they rework it in the future.

Aktualizace: 28. lis. 2024 v 2.56
provedl Hecleas

-While waiting for a more general opinion from the community, I have reduced the rogue army spawn chance value by half
-Fixed where the AI ​​retreated when attacked even though it had enough strength to win on auto resolve