Total War: WARHAMMER III
Ultra Aggressive & Smart AI
Εμφάνιση 11-20 από 97 καταχωρίσεις
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Ενημέρωση: 25 Αυγ στις 7:25
από Hecleas

Ενημέρωση: 23 Αυγ στις 20:02
από Hecleas

Ενημέρωση: 23 Αυγ στις 6:31
από Hecleas

Ενημέρωση: 22 Αυγ στις 20:30
από Hecleas

Ενημέρωση: 22 Αυγ στις 6:46
από Hecleas

- Less passive AI
- AI no longer hovers on settlements after 100 turns (if this is still the case for you after the update, let me know, I'll adjust my values ​​accordingly)
- More opportunistic AI
- Much more aggressive AI
- AI defends better
- AI attacks what is closest to it first, not its priority enemy as before, which could create inconsistencies.
- To make the AI ​​even more calculating and analytical, I increased its computational load. It will be smarter than before (logically), but turns may be slightly longer because it calculates all the possibilities even more.
- Some new lines added were poorly configured (while we waited to discover the results it gives).

Ενημέρωση: 15 Αυγ στις 18:07
από Hecleas

Ενημέρωση: 20 Ιουν στις 8:13
από Hecleas

Ενημέρωση: 12 Δεκ 2024 στις 9:44
από Hecleas

Ενημέρωση: 5 Δεκ 2024 στις 2:58
από Hecleas

After listening to your feedback, testing on my side, I decided to return the armed rogue spawn rate to its vanilla value.
However I keep the quality improvement of the rogue armies.
So after experience, I confirm your point of view.
Armed rogues could have been a good idea, but they were poorly implemented by CA.
Let's see if they rework it in the future.

Ενημέρωση: 28 Νοε 2024 στις 2:56
από Hecleas

-While waiting for a more general opinion from the community, I have reduced the rogue army spawn chance value by half
-Fixed where the AI ​​retreated when attacked even though it had enough strength to win on auto resolve