Total War: WARHAMMER III

Total War: WARHAMMER III

Ultra Aggressive & Smart AI
Näytetään 11–20 / 97
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Päivitys: 25.8. klo 7.25
tekijältä Hecleas

Päivitys: 23.8. klo 20.02
tekijältä Hecleas

Päivitys: 23.8. klo 6.31
tekijältä Hecleas

Päivitys: 22.8. klo 20.30
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Päivitys: 22.8. klo 6.46
tekijältä Hecleas

- Less passive AI
- AI no longer hovers on settlements after 100 turns (if this is still the case for you after the update, let me know, I'll adjust my values ​​accordingly)
- More opportunistic AI
- Much more aggressive AI
- AI defends better
- AI attacks what is closest to it first, not its priority enemy as before, which could create inconsistencies.
- To make the AI ​​even more calculating and analytical, I increased its computational load. It will be smarter than before (logically), but turns may be slightly longer because it calculates all the possibilities even more.
- Some new lines added were poorly configured (while we waited to discover the results it gives).

Päivitys: 15.8. klo 18.07
tekijältä Hecleas

Päivitys: 20.6. klo 8.13
tekijältä Hecleas

Päivitys: 12.12.2024 klo 9.44
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Päivitys: 5.12.2024 klo 2.58
tekijältä Hecleas

After listening to your feedback, testing on my side, I decided to return the armed rogue spawn rate to its vanilla value.
However I keep the quality improvement of the rogue armies.
So after experience, I confirm your point of view.
Armed rogues could have been a good idea, but they were poorly implemented by CA.
Let's see if they rework it in the future.

Päivitys: 28.11.2024 klo 2.56
tekijältä Hecleas

-While waiting for a more general opinion from the community, I have reduced the rogue army spawn chance value by half
-Fixed where the AI ​​retreated when attacked even though it had enough strength to win on auto resolve