Conan Exiles

Conan Exiles

Highmane's Arsenal
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更新于:2022 年 12 月 6 日 上午 9:41

**Highmane's Arsenal 1.9.0**
**Highlights:** Gladius Weapon Type, New Armors, Bugfixes

**Combat Changes:**
Fixed 2h Hammer using wrong, slower animations for heavies / lights after an offhand attack
You can now dodge much sooner out of a Katana Offhand Dash Attack, and now also during cancelation of it. Also increased the animation speed of the cancellation so you're locked in place for a shorter amount of time

New Weapon: Gladius
The Gladius is a unique Agility weapon with very quick speeds and a low damage output, and can be used with or without a shield. When combined with a shield, the weapon will gain new moves with improved hyper armor, and inflict sunder with each strike of the shield.
At any point during an attack with the Gladius, you can dodge out of it. Hyper Armor during most moves is lower than standard, so managing your windows of opportunites will be important with the weapon. It excels at applying pressure and doing burst damage, but doesn't do very well in trades. Attacks can cancel very quickly into shield blocks if needed.
All stab attacks inflict bleed (Opener Heavy, Sprint Heavy, and Finisher Light), Finisher Heavies will cripple, and shield bashes will sunder.

**New Conent:**

__Equipment:__
Mad Prophet Skirt (Accessory)
Mad Prophet Pauldron (L) (Accessory)
Mad Prophet Cufflink (R) (Accessory)
Mad Prophet Top
Mad Prophet Sandals
Abyssal Pants
Kunai Throwing Knife
Katar Claws
Valor Gladius - Relic variant of a Gladius. Provides 90 Bonus Health when held.
Lion Shield - Relic shield. Provides an additional 10% damage when held, but reduces maximum health by 90.
Legion Helm - Rome inspired helmet
Legate Helm - Rome inspired helmet
Casque of Thorpe - Relic tier medium helmet, provides a massive boost to stamina. Conquistador inspired helmet

__Items:__
Pack Horse - Has an additional 10 inventory slots for a total of 20, but has a slight speed penalty (about 10%). Accepts regular saddles

**Other Changes:**
Changed Cleansing Ring recipe to be obtainable outside of Siptah (Antidotes were changed to Set Antidotes)
Added Dry Fish, Meat, and Berry recipes to Processing Bench
Added recipes for grinding severed arms and legs to Processing Bench
Sorcery Recipes feat (not Highmane's Sorcery) and pre-requisite item were removed, and have been merged into Rituals in the case of Elixir of Rebirth and Highmane's Sorcery in the case of burlap / cloth / leather pouches.
Recipes for Sorcerous Benches were added into Highmane's Sorcery base feat
Fixed Lightsaber Equip animation audio missing attenutation
Updated weapon variations to use new idles introduced with the Age of Sorcery Chapter 2 update
Removed decommisioned Old Rings
Removed Cursed Sands Baseball Cap to make room for better servers run by more stable people

更新于:2022 年 10 月 26 日 下午 12:24

**Highmane's Arsenal 1.8.9**

Recook for possible steam / funcom / something error

更新于:2022 年 10 月 26 日 上午 9:52

**Highmane's Arsenal 1.8.8**
**Highlights:**

**Combat Changes:**

**New Conent:**

**Other Changes:**
Fixed Silent Boogie Flask causing input lock
Fixed a handful of recipes giving incorrect items

更新于:2022 年 10 月 25 日 上午 2:02

**Highmane's Arsenal 1.8.8**
**Highlights:** Assassin and Warrior weapons

**Combat Changes:**
Claws have seen significant hitbox size reductions that much more accurately fit the size of the weapon rather than being exceedingly generous
Fists have seen hitbox size reductions similar to claws, as they share some of the same animations and hitboxes. This mainly affects heavy attacks.
Fist Light attack hitboxes have been increased in some cases where they were smaller than intended (Light 1's second punch and light 2's first punch)

Twp Handed Hammer Rework:
Slightly increased animation speed of hammer lights 1, 2, & 3
Redid light dodge attack timings: In some places they are more forgiving, but in others they've been changed so that you can no longer dodge while your weapon hitbox is active
Slight increase to stamina cost of Hammer Lights (Hammer Lights 1 & 2 increased to 12 stamina from 10, Hammer Light 3 went to 13, Hammer Light 4 went to 15 - total combo stamina from 42 to 52)
Change to Hammer Heavy 4 & 5 costs (Heavy 4 now costs 6 stamina from 10, Heavy 5 now costs 14 stamina from 10
Quickened combo advance window of hammer light 3
Increased damage of Hammer Light 1 to match Hammer Light 2 (1x > 1.1x)
Increased damage of Hammer Light 4 (.75x > .85x)
Increased animation speed of hammer heavies 1-4, hammer offhands 1 & 2
Quickened move cancel window of Hammer Heavy 5

**New Conent:**
__Equipment:__
Assassin Weapon Types - Weapons that traditionally scale with strength, but instead use agility. Has slightly lower base damage than a standard weapon in that class (8%~) Excluded Weapon Types: Ultra Greatsword, Hammer, Warbow
Warrior Weapon Types - Weapons that traditionally scale with agility, but instead use strength. Has slightly lower base damage than a standard weapon in that class (8%~) Excluded Weapon Types: Crossbow, Musket, Bow, Shortbow

**Other Changes:**
Fixed Abyssal Horses having penises that float off their body
Removed the light flickering from all Highmane's Hand Torches, Glove Torches, and glowing crystals

更新于:2022 年 10 月 21 日 下午 6:14

**Highmane's Arsenal 1.8.7**
**Highlights:** Ring Recipe Hotfix

**Other Changes:**
Set Ring Recipes to use the new rings rather than the old

更新于:2022 年 10 月 21 日 下午 1:23

**Highmane's Arsenal 1.8.6**
**Highlights:** Ring Slots & Expansions, Claw Nerf (sowwy), Bow Changes,

**Combat Changes:**
Warbow Kick can now be cancelled into a light or heavy attack much quicker into the animation
Warbow Lights are now much quicker (still slower than bow or shortbow, but more comparable instead of drastically worse)
Warbow Lights can now combo directly into a kick, or can be comboed into a Heavy attack much sooner in the animation
Shortbow Lights can now be cancelled into a heavy attack much sooner
Spear Offhand Sprint attacks now have significantly more forward movement like other sprint attacks

Claws as an item have seen a damage reduction. This will only effect newly crafted variants from Highmane's Arsenal. These items will be monitored closely over the coming weeks to see if they need any bumps.
Base Damage: 41 from 50
Base Armor Penetration: 6% from 10%

All other rings have been moved to Right Ring slot, from pubic hair
Ring of Regeneration: Now restores 3 health every 1.5s, and provides 12% faster stamina regeneration instead of 3 stamina per second. Has been moved to Left Ring slot, and increased in rarity to relic tier - recipe cost has changed
Ring of Bulk: Has been moved to Left Ring slot
Ring of Repair: Has been moved to Left Ring slot
Ring of Concussion: Has been moved to Left Ring slot

**New Conent:**
__Building:__
Blessed Incense - Slowly purges corruption when in the vicinity of the placable.
Wild Grass Cluster 1 & 2

__Equipment:__
Rings from the mod are now split into Right and Left rings, with Right Rings being primarily for major stat boosts and left rings being for utility and small bonuses (such as item repair, regeneration, etc). They also now have dedicated slots at the bottom of the 'View All' tab in accessories, instead of being braided into your pubic hair.
Current rings will all show up as 'Old Ring of *,' and no longer offer any bonuses. You will have to unequip and then use the item, and you will then be given a new ring that goes into the new slot. This had to be done in order to make sure the new ring slots are used, and people can't double up on rings.
Ring of the Vanguard - Boosts damage by 15% for 5 seconds when running out of stamina (Left Ring)
Ring of the Knight - Boosts armor by 750 for 5 seconds when running out of stamina (Left Ring)
Ring of Blessings - Regenerates health at 4 health per 1.5 seconds (Left Ring)
Ring of Nature - Increases stamina recovery by 17% (Left Ring)
Ring of Cleansing - Removes negative effects (bleed, cripple, sunder, poison) once every 30 seconds (Left Ring)
Ring of Iron Lungs - Provides increased water breathing timer
Ring of Sandstorms - Provides immunity to sandstorms and gas-based damage

Kabuto Helmet, Big Hat, Desert Priestess Hood

__Admin Items:__
(HA) Saint's Icon (Accessory) - Provides massive immunities to both the hot and cold
(HA) Abyssal Smoke (Accessory) - Causes smoke to pillow out from the torso. Uses Pubic Hair slot

**Other Changes:**
Attempted a bugfix for spears involving CRNC and input locking you - Spears in the basegame don't allow you to use offhand attacks when over-encumbered (for whatever reason, no other weapon type does this) The blueprint for all the spears in Highmane's Arsenal was replaced with a version that will let you. Basegame spears were untouched, so if the issue persists with them, that's where it was from!
Grenades and Orbs were moved into their own feat, as a child of Highmane's Armaments
Frigid Warbow and Wooden Warbow now just use their base model textures. Now it can't possibly have texture issues!
Fixed a foot clipping issue on the male variation of Loafers

更新于:2022 年 10 月 11 日 下午 5:46

**Highmane's Arsenal 1.8.5**
**Highlights:** Warbow / Shortbow Fixed (For real this time I swear), Trees, Weapons, Feat Revision

**Combat Changes:**
Crossbows & Muskets (Including Arcane Variants) now cause a very brief stun when hitting someone with a shot.
Claws now deal much less knockback / stun on Light, Offhand, and Sprint attacks
Claw Light 3 & 6 had their damage multiplier reduced (1 from 1.15)
Claw Light 6 no longer counts as a Combo Finisher for strength bonus purposes
Warbow has received a high knockback kick on it's offhand attack that deals low damage (this counts as a kick for corruption build purposes)
Shortbow has received a backwards dodge on it's offhand that can be used in the middle of light attack combos

Halberds:
Slightly altered Light 4 for visual difference between Light 2 by increasing forward movement and animation speed, increased damage multiplier (1.2x > 1.3x)
Added Shieldsmash to Light 2 and Light 4, meaning they will not rebound off shields
Slightly increased forward movement of Heavy 4, and made movement cancel window a little earlier
Combo advance window of Heavy 1 & Heavy 3 is now slightly sooner in the attack (faster)
Combo advance window of Light 3 is now slightly later into the attack (slower)
Heavies 2-4 were not ignoring shields like they were supposed to, this has been fixed

**New Conent:**
__Building:__
Willow Tree, Acacia Tree, Pine Tree, Fir Tree
Bamboo Thicket - Can be walked through for any and all ambush purposes
Unlocked Chest - will always be unlocked, regardless of server settings or interactions
Plank Walkway, Plank Walkway (Worn), Plank Walkway (Damaged)

__Equipment:__
Feats have been split apart and rebuilt in a new fashion - you'll now actually be able to find them in menus too, as a bonus! All feats now come from a main parent feat, with the feats you've already come to know located underneath of them. All Sorcery is found in the sorcery tab, all weapons in the combat tab, all crafting in the survival tab, building in building, and placables in decoration.
Further more, custom weapons have been split into seperate feats for each of them so you can disable individual weapon categories instead of all at once. For example, all Muskets and Flintlocks are now located under the Firearms feat.
Flamberge Ultra Greatsword - Imbued with Plundering
King's Rapier - Imbued with Quickvenom
Dark Rapier - Imbued with Rotflesh
Gilded Rapier
Concussive Fighting Fists - Deals concussive damage instead of health damage

__Items:__

__Admin Items:__

**Other Changes:**
Possibly fixed Explosive Warbow Arrow
Updated the Old Flamberge Greatsword with a new and improved model, and renamed it to Flamberge Greatsword
Nitro Express Rifle now knocks down enemies that are hit :)
Adjusted Flask of Quiet boogie so animation now plays serverside, but as a consequence it no longer loops :(
Replaced textures and names of the last 2 ponies - Grey and Silver Pony are now Patchy and Dappled Pony. This should fix their texture issues for good this time.
Added Forlorn UGS to Custom Weapons feat
Attemped Fix on Warbow / Shortbow Textures (again)
Repeating Musket is now properly automatic and doesn't require individual inputs for each shot, and has a new model. Slightly decreased gunshot audio sound to differ it from Breach Loading Musket (it is still and forever will be admin spawn only)
Fixed Lance items not scaling with strength correctly

更新于:2022 年 10 月 6 日 下午 5:03

**Highmane's Arsenal 1.8.4**
**Highlights:** Bugfixes, Warbow / Shortbow temporarily disabled

**Combat Changes:**
Warbow and Shortbow have been temporarily disabled until their firing issues are resolved, as well as their recipes. Implemented Testing Warbow and Testing Shortbow as admin spawn items to try next update (unfortunately I need to see results on a server as they differ from what happenes in singleplayer / devkit, so there will likely be at least two updates until these are enabled again)

**New Conent:**
__Building:__

__Equipment:__
Stygian Javelin

__Items:__

__Admin Items:__

**Other Changes:**
Fixed Textures: Frigid Warbow, Wooden Warbow, Grey Pony, Silver Pony
Temporarily disabled Warbow and Shortbow attacks and crafting recipes until I'm confident the issue with their attacks are resolved
Added missing Serpent's Halberd recipe to Special Weapons
Updated Mod Description

更新于:2022 年 10 月 4 日 上午 9:21

**Highmane's Arsenal 1.8.3**
**Highlights:** Hotfix

**Combat Changes:**
Fixed Warbow and Shortbow heavies firing arrows twice

**New Conent:**
__Building:__

__Equipment:__
Usurper's Hood
Usurper's Greatsword
Spartan Spear

__Items:__

__Admin Items:__

**Other Changes:**
Fixed Flask of Quiet Boogie causing input lock after the first loop

更新于:2022 年 10 月 4 日 上午 12:09

**Highmane's Arsenal 1.8.2**
**Highlights:** Warbow / Shortbow, Halberd, More Clusters, Saddles, Ponies, Revamped Sorcery Progression

**Combat Changes:**
New Weapon Additions:
Warbow - A heavy variant of the bow. Fires arrows slower than standard, but with much better velocity and damage. Heavy Attacks will stun and knock opponents back greatly.
Shortbow - A lighter variant of the bow. Fires arrows quicker than the standard bow, but with reduced damage and velocity. Heavy Attacks will cause a quick stun.

Halberd - A slower, heavier weapon style holding a good mix of damage and armor penetration.
Offhand Attack combos are a chain of 4 thrusts, dealing lower damage and stacking small amounts of bleed.
Light Attack combos are a chain of 4 slashes and stabs by wielding the weapon in a short grip for quicker swings. Does moderate amounts of damage. 3rd Light will cause a cripple effect.
Heavy Attacks are for dealing damage, composed of great chops and cleaves. Heavy Finishers will knock down and sunder opponents.
Light and Heavy combos flow between eachother, but pressing offhand at any point during a Light / Heavy chain will instantly go into your Offhand Finisher (A bleeding thrust)
Light Sprint Attacks are an easy to land slash, inflicting moderate damage and chaining into the second attack in light / heavy combos or an offhand finisher
Heavy Sprint Attacks are a harder to land thrust that inflicts bleed and above average damage, and chain into second light / heavy combos or offhand finishers
Offhand Sprint Attacks are an aggressive spin attack that functions as a combo finisher and can hit twice, but has a long recovery

Ultra Greatsword and Wolf Ultra Greatsword has had their light finisher replaced with a wide, half-swording slash instead of a pommel strike. It also no longer sunders (new attack is significantly easier to land)
Bow Heavy Attacks now cause a moderate stun when impacting an opponent
Corrected an error with the Endless Bow - it was not correcly receiving bonus damage from the arrow equipped to it. After failing to find a solution to this, I've resorted to raising the base damage instead to compensate so it is on par with a Reach of the Red Mother + Hollowbone Arrows.
Increased damage of Bow Light & Heavy Attacks by 5%

Adjusted Spear Heavy combo to be slightly more fluid - overall should feel better when committing to combos and the odd walking window between attacks should be gone, and resetting your combo should also feel much more responsive and quick.

**New Conent:**
__Building:__
Hanging Table Lantern, Stacked Ingot Cluster, Loose Ingot Cluster, Book Cluster, Alembic Alchemy Cluster, Potion Alchemy Cluster

__Equipment:__
Frigid Warbow - Relic variant of the Warbow. Comes with unlimited arrows, improved damage, and a cripple after landing a shot.
Scorched Shortbow - Relic variant of the Shortbow. Comes with unlimited arrows, improved damage, and a rapid stacking DoT effect after landing a shot.
Wooden Warbow - Common variant of the Warbow. Comes with three arrow types: Bodkin Warbow Arrows (Armor Penetration Focus), Broadhead Warbow Arrows (Damage Focus), and Explosive Warbow Arrows (Small damaging AoE)
Wooden Shortbow - Common variant of the Shortbow. Comes with three arrow types: Needle Shortbow Arrows (Bonus Velocity and Stacking Bleed), Rotflesh Shortbow Arrows (Inflicts Rotflesh Poison), and Broadhead Shortbow Arrows (Damage Focus)
Set's Daggers - replacement for Set's Tongue overwrite removal
Twinned Falcata Swords
New Saddles: Blue Scout Saddle, Pictish Scout Saddle, Grey Ones Warhorse Saddle, Pictish Warhorse Saddle, Blue Cavalry Saddle, Invisible Saddle
Alonne Warrior Helm - First item to feature physics! Yay! Thanks Agony :)
Scorpion Greaves - Stygian Raider Greaves rework without skirt
__Items:__
Salted Feast of Set, Salted Feast of Yog - non-perishable variants of feasts, see reason for adding in Other Changes
Added Abyssal Flame Horse to Highmane's Mounts (red variant, same as in the base game but without particle effects and won't decay after a set time)
Added usable Runes for Sorcery to learn all aspects of a categories spells, crafting recipes, or rituals, including: Demonology, Necromancy, Illusion, Thaumaturgy, Divination, Rituals, and Recipes. It provides an alternate way to progress sorcery instead of needing to rely on the slow progression of a Thaumaturgy table. These can be crafted under Highmane's Sorcery.
4 Variations of Ponies: Tan Pony, Brown Pony, Grey Pony, Silver Pony. These are all smaller variations of horses, made for smaller characters - or people who just don't like how big the horses are
Corrupted Sorcerous Rune / Purified Sorcerous Rune - Instantly maxes out or clears all corruption when used
8 Halberd Variations: Naginata, Eastern, Narrow, War, Serpent's (Poisoned with Quickvenom), Bardiche, Glaive, Crusader
Curative Potion - Removes Poison and grants 8 seconds of immunity to any further applications of poison

__Admin Items:__
Flask of Cloaking: Adds Cloaking property, permanently, to anyone who drinks it until cleansed by Cleansing Beans. (Cloaking prevents monsters from attacking you. They will still target you if you deal damage to them, though.)
Flask of Boogie: You should drink this :)
Flask of Quiet Boogie: Also drink this. This one loops and doesn't have any audio!
(WIP) Boogie Bomb: Intended to force an emote when dealing damage, but currently only shows for the client who threw the bomb. Will hopefully resolve bug in the future

**Other Changes:**
Standardized weights of bows (3.5), Crossbows (5), and Muskets (5), including relic variants.
Slightly increased brightness of Table Lantern
Added Scales of Dagon to most common and custom crafting recipes
Changed the model of the Endless Bow
Fixed Twinned Ancient Swords missing poison
Changed some Deco names to Cluster so they can be more easily looked up and grouped with other clusters: Jar Collection Small, Jar Collection Many, Jar Collection Big, Row Of Potions 1-3
Decreased model size of Twinned Ancient Swords
Fixed arrow model missing in Endless Bow
Removed overwrites of Feast of Set and Feast of Yog - added Salted Variants you can craft as a recipe that won't perish. Overwrites are bad for mod compatibility, so the less of these I have going forward the better.
Removed overwrites of: Black Corsair Pauldron, Boots of the Serpent, Bracers of the Serpent, Set's Tongue, Black Blood Sickle, Black Blood Pick, Black Blood Hatchet, Black Blood Skinning Knife, Set Antidote, Antidote
Removed 'DISMANTLE ME :)' Items and a handful of unused assets within the mod
Added recipes from Alchemic Decor and Blacksmith Decor to Highmane's misc recipes, so you don't have to scour the world to find them
Fixed some broken textures
Added an animation to (HA) Sorcery: All Spells
Implemented 2 methods to possibly fix Ghost Horse having a floating, very non-ghastly penis. RIP Floating horse cock
Altered the Bag on Head model to have a rope around the neck and be less jagged
Ghost Horse Saddle can now be used on any horse
Switched out the Zebra horse mesh with one that fits saddles better, but looks a little less zebra-y