Conan Exiles

Conan Exiles

Highmane's Arsenal
正在显示第 51 - 60 项,共 146 项条目
< 1 ... 4  5  6  7  8 ... 15 >
更新于:2023 年 2 月 7 日 下午 12:24

**Highmane's Arsenal 2.0.0**
**Highlights:** 100th Update! Yay!

**Combat Changes:**
Katana Heavy after Light 3 now uses the same animation as Katana Heavy 1
Updated Goldforged Katana to use same damage numbers as Katana
Dual Axe / Twinned Sword Offhand Sprint Attack was using an incorrect hitbox that caused it to not deal damage except at the hands, and has been corrected, knockback has also been reduced substantially
Dual Axe / Twinned Swords had hitbox length adjusted (longer) across the board to match the longest available mesh to them to avoid weapon length discrepencies for reach
Streamlined the damage bonuses of light and medium armor within the mod to all be a base of 6% (increased)
Slight reduction to Gladius Light Combo damage (Light 3: 1.05x > 1x) (Light 4: 1.2x > 1.1x), reduced stun duration on successful strikes
Gladius Heavies have a slightly reduced, standardized stun duration (1s / .8s stun reduced to .5s stun)
Claw Heavies 1-3 have slightly faster animations
Claw Offhand Sprint now has a new animation, shared with the typical offhand attack of the weapon
Heavily reduced the healing of Ring of Blessings (4hp every 1.5s/ 2hp every 2s) & Ring of Regeneration (3 hp every 1,5s/ 2hp every 2.5s)
Casque of Thorpe now gives a base of 18 stamina, down from 28, but now also provides a base of 32 health. Armor value reduced to 100 from 120.
Quarterstaff knockback and stun durations were reduced across the board
Quarterstaff Light attacks now chain into their next hit slower
Quarterstaff offhand spins no longer have immense knockback, allowing for consecutive attacks to land easier
Quarterstaff Offhand Sprint attack has better forward movement
Ocean Daggers stamina regen bonus reduced from 30% to 15%
Hammer Light 3 damage multiplier increased (.75x > .85x)
Removed passive armor bonuses from shields in the mod
Spear Offhand Attack during light / heavy 1/2/3 now leads directly into Spear Offhand 2
Slightly increased animation speed and altered movement of Spear Offhand 2, reduced knockback

Rapier:
Heavy Combo has received a rework, receiving a new quick moveset but becoming slightly less damaging
Light Combo has also received a rework, consisting of an infite combo of slashes and stabs with better movement but low damage comparable to Katana lights
Knockback and stun durations have been reduced
Heavy Combo now supports Offhand Throwing Weapons & Shields as an additional combo source
Offhand Throwing Weapon combo adds additional thrusts, combo speed, and forward movement into the moveset, as well as increasing the damage of the combo finisher if hit accurately - but reduces hyper armor and causes heavy 2 to deal slightly less damage and deal bleed instead of cripple
Offhand Shield combo adds hyper armor, stun duration, and sunder to the moveset, but loses some recovery time and forward movement
All thrusts (Heavy 1, 3, 4) now inflict bleed
Heavy 2 now inflicts cripple
Swapped Rapier Heavy and Light sprint attacks
Redid sound design

**New Conent:**
__Building:__
Trees, Stumps, Plants, Logs, & Grass no longer remove the foliage around them
Witchfire Fireplace - chills area around instead of warming

__Equipment:__
Goblin Greatsword
Acheron Katana
Old Shirt (Currently male only)
Cloth Shirt (Currently male only)
Old Armored Shirt (Currently male only)
Cloth Armored Shirt (Currently male only)
Cloth Headband (Accessory)
Rome Stomach Belt (Accessory)
Rope Waist Belt (Accessory)
Right Rings are now Amulets and have new associated icons, and were given a new feat to go with them
Left Rings are now just Rings and are otherwise unchanged
Sorcerer's Hood
Warden Helm
Masterwork Sword - Replacement for Forge Rod Sword
Dark Iron Shield - Provides 200 bonus armor when held

__Items:__
Flask of Vigor / Ironflesh / Stamina / Leadership / Concussion - Combines Elixir & Food buffs into a single item the same way Flask of Might & Precision do

__Admin Items:__
Removed Hyper Armor from Comically Large Spoon attacks
Changed Healing Flask drinking animation
(HA) Feet (Tucks Armor) - Can be used to roll up pantlegs while remaining barefoot
Healing Banner effect reduced to be 12 health every second from 20 health every second

**Other Changes:**
Adjusted numbers for damage / stamina damage on block across many weapons to match their weapon damage - not sure if this stat actually does anything but better safe than sorry.
Slight visual modifications to Katana Heavy Sprint & Greatsword Offhand 2 animations
Added an idle animation to Ultra Greatswords, shared with Greatswords
Updated model visuals: Khopesh Greatsword, Astorian Greatsword, Astorian Ultra Greatsword, Mythril Greatsword, Usurper Greatsword, Skull Stick Spear, Primal Javelin, Stick Spear
Attempted visual fix for Black, White Alonne Katana, Robert's Javelin shader
Fixed Bloody Circular Waterblock texture
Ring of Nature now shows the buff it gives in the hud
Fixed some missing sounds on Crossbow & Musket
Added new unequip animations to custom weapon types - this change also makes them show on the player as sheathed weapons if you're using funcoms sheathing system
Fixed Arcane Sword's idle animation, added idle animation to Goldforged Katana & Twinned Swords
Fixed missing models for Assassin's Sword & Assassin's Greataxe
Bound Abyssal Armor can now be dyed
Added an entry for equipment variations for Amulets & Rings so they stop printing errors in server log when equipped (there is still no visual mesh for these)
Fixed Healing Banner particle effect missing textures
Retextured mustaches and goatee for better thickness
Fixed missing texture on Dead Highland Tree 3
Removed Outdoor Bench

更新于:2023 年 1 月 19 日 上午 1:01

**Highmane's Arsenal 1.9.9**
**Highlights:** Big filesize reduction, model changes,

**Combat Changes:**
Greatsword Offhand now has a more delayed cancel movement window
Axe Offhand > Heavy & Offhand > Heavy > Heavy now chains correctly into a mid-chain bash rather than a reset
Spear of the Sun can no longer attack while swimming
Mace and Hammer attacks no longer bounce off of shields, and some have gained the unblockable property (offhand attacks & finishers)

Ultra Greatsword:
Tweaks to Heavy Combo: Most moves are slightly faster and have had combo advance window timings tweaked to make it smoother overall
Heavy 3 & 4 have slightly increased forward movement
Dodge recoveries on heavies 2, 3, and 4 are slightly more delayed
Offhand attacks are now slightly faster, but cost more stamina (18 > 25)

Katana:
Increased Heavy 1 & Heavy 3 animation speeds and combo timings
Katana Heavy 3 has reduced forward movement, Katana Heavy 2 has increased forward movement
Katana Heavy 4 now also deals bleed in addition to cripple
Katana Heavy Sprint attack has changed to a powerful thrust, comboes into light 2 or heavy 3
Katana Heavy Damage Multipliers: Heavy 1: (1.4x > 1.3x) / Heavy 2: (1.2x > 1.3x) / Heavy 3: (1.5x > 1.4x) / Heavy 4: (1.8x > 1.6x)
Katana Offhand no longer has hyper armor during windup or loop, and now only has it during the attack

**New Conent:**
__Building:__
Dead Highland Tree 1-3

__Equipment:__
Black Alonne Katana
White Alonne Katana
Damascus Greatsword
Damascus Daggers
Nordic Axe - Model replaced
Claymore - Model replaced
Claymore UGS - Model replaced
Rivers of Red Katana - Model replaced
Glaive Greataxe - Model replaced
Curved Sword - Model replaced
Nodachi Katana
Ornate Katana - Replacement for Saber Katana
Fae Daggers - Replacement for Desert Daggers
Fae Throwing Knife - Replacement for Desert Throwing Knife
Wooden Wand Shortsword - Replacement for Light Wand
Crude Spear - Replacement for Dwarven Spear
Crude Halberd
Leather Hat
Xiphos Gladius
Astorian Greatsword & Astorian Ultra Greatsword

__Items:__

__Admin Items:__
Fixed Healing Flasks failing to function after first use

**Other Changes:**
Updated sound transmitter type of Greatswords (impact sounds)
Tweaked model visuals of: Kingdom Greatsword, Bardiche Halberd, Leopard / Zebra / Tiger Cushions, Naginata Halberd, Wrapped Sword, Old Bronze Axe, Pan Daggers, War Scythe Greataxe, Dojo Katana, Kanabo Hammer
Major texture and mesh optimization pass

更新于:2023 年 1 月 13 日 下午 1:32

**Highmane's Arsenal 1.9.8**
**Highlights:**

**Combat Changes:**
Greatsword: Light Attack combo is faster and has better movement, Heavy Attack combo has received hyper armor and general improvements. Generally speaking, the weapon was very stationary, but did not provide even a decent amount of hyper armor to back up that fact. With these changes, the weapon becomes far more versatile and aggressive in its use.
Heavies have received a pass to be much more protected by hyper armor, but can no longer be rolled out of at any time (only during windups or recoveries)
All moves have had adjustments to their cancel with movement window to make it so you can walk out sooner
Increased opener speed of Heavy 1, Light 3, and Light 4
Increased animation speed of Heavy 3, Offhand 1
Increased forward movement of: Heavy 1, Heavy 3, Light 2, Light 3, Light 4, Offhand 1
Offhand now chains to Heavy 4 on both Light and Heavy input, no longer chains to Light 3
Offhand chops can now chain into a quick, rising uppercut that knocks down and launches enemies away
Offhand sprint attack now also chains into a heavy finisher or a rising uppercut
Light Combo Stamina cost increased to 31 (from 29, cost per move was shifted to be much less front heavy)
Slightly increased hitbox width of Offhand 1 (equal to a hammer heavy)

Daggers:
Significantly Increased forward movement of dagger light attacks (now much, much closer to vanilla - the movement nerfs made the weapon feel too slow, this gives it back its agility)
Delayed Attack Cancel / Movement Cancel after Light 4
Increased forward movement of Heavy 1, Heavy 2, & Heavy 3
Increased animation speed of Heavy 1
Increased stamina cost of light & heavy combo (30 > 40)
Ocean Dagger stamina regeneration bonus on hit now lasts 2 seconds from 4

Ultra Greatsword Heavy 1 has increased forward movement

**New Building:**
Straw Rug
Tavern Chair
Tavern Table
Tavern Bench
Outdoor Bench
Tavern Shelf
Wooden Dinner Cluster
Iron Dinner Cluster
Snack Bowl Cluster

**New Equipment:**
Stone Axe
Iron Gladius
Dual Orcish Axes

**New Admin Items:**
Healing Flasks now no longer reset their refill timer when drinking them while the refill timer is active, meaning if you drink the flask and 20 seconds has passed and you decide to drink it again, you will not have to wait the full 30 seconds for a single refill and instead only the remaining 10 seconds
Updated Icons of Healing Flasks
Altered Healing Bread - Now provides food too, and is considered a tier 1 food (small heal over time) for a new food system that may see introduction
Added Healing Haunch - Provides food & very small amount of drink, considered tier 2 food (medium heal over time, small stamina regen bonus)
Added Healing Feast - Provides food & drink, considering tier 3 food (high healing over time, big stamina regen bonus)

Added 8 variations of Sky Spheres: (Green, Teal, Yellow, Sandstorm, Corrupted, Midnight Grove, Dark Starry, Daylight) These are placeable items that have a massive sphere around them with a sky texture. Recommend using with Pippi or ToT move resize to get the fit you want.

**Other Changes:**
Slightly elongated Brick Hammer handle to fit in the hands better
Added missing idle animations to Mythril Greatsword, Underdark Javelin
Removed Special Weapons feat, as those were all merged into the other weapon feats
Infiltrator Bedrolls, Ladders, and Bridges can now all be picked up by anyone at anytime, like the other infiltrator items
Modified Ornate Gladius model
Added Sorcerous Page recipes to Sorcery Feat
Added native Armor and Weapon Stats in Bench support to Universal Crafting & Religious Bench
Updated repair & dismantle recipes of many items

更新于:2023 年 1 月 6 日 上午 5:02

**Highmane's Arsenal 1.9.7**
**Highlights:** Feat Adjustments, Bugfixes, Overwrite Removals

**Combat Changes:**
Ring of Regeneration now correctly removes its OTHER buff as well. god.
Ring of Blessings also now correctly removes its buff
Increased forward movement and visual fluidity of Dual Axe / Dual Sword Offhand 2 & Dual Sword Heavy 3
Reduced damage multiplier of Dual Axe / Dual Sword offhand attacks (1x > .85x)
Increase damage of Dual Axe / Dual Sword Heavy 4 (.5x > .7x)
Increase damage of Dual Axe / Dual Sword Heavy & Spin Finisher (.55x > .75x)
Reduced stamina cost of Dual Axe / Dual Sword Heavy & Spin Finisher (18 > 12)
Reduced Knockback distance and stun duration of Dual Axe / Dual Sword spin attacks substantially

**New Building Items:**
Tanned Hide Rug
Shelf Tavern Cluster
Shelf Herbalist Cluster

**New Equipment:**
Warrior's Twinned Swords
Assassin's Dual Axes
Brood Poison - Identical to Scorpion Queen Poison prior to this update.
Steel Percussion Pistol
Brass Percussion Pistol
Arcane Pistol - Relic Tier pistol. Fires an infinite amount of Pistol Cartridges
Dual Iron Sickles
Dual Steel Sickles
Dual Hand Scythes
Hand Scythe Axe
Scythe Throwing Axe
Ocean Daggers - Relic Tier dagger. Inflicts Eldritch Pull, which cripples movement speed by 20% and inflicts 1 damage per second per stack. Stacks to 10. On successfully attacking an opponent, you gain improved stamina recovery for a short time.
Leather Backpack (Accessory)

**New Admin Items:**
Temporary Healing Banner - lasts 2 minutes, then destroys itself
(WIP) Moonlight Greatsword - will be implemented when completed

**Other Changes:**
Increased weight of Twinned / Dual weapons (2.98 > 6)
Increased durability of daggers within the mod (800 > 900)
Removed an overwrite on Explosive Jars (funcom is frequently changing this blueprint as of late and it doesn't really need to be overwritten anyway - all it did was increase damage)
Removed an overwrite of Scorpion Queen Poison & Reaper Poison - Brood Poison was added to replace the former. Overwrites are bad and shouldn't be made unless necessary. This doesn't change the effect nor weapons with the effect.
Removed Weighted Hollowbone Arrows (projectiles no longer ricochet, useless item)
Burrhead Bolts renamed to Bloodscourge Bolts
Definition, grammar, and description consistency pass
Increased the length of Jester's Axe
Fixed missing particles on healing banner
Modified collision properties of some cluster items to improve their server performance further
Removed Relic Weapons & Special Weapons feats, and merged all respective weapons into the already existing respective feat categories

更新于:2023 年 1 月 1 日 下午 2:16

**Highmane's Arsenal 1.9.6**
**Highlights:** Twinned Weapon updates, bugfixes

**Combat Changes:**
Ring of Regeneration now correctly removes it's buff after being unequipped
Ring of the Vanguard now triggers it's bonus damage at below 50 stamina rather than below 1 stamina, duration reduced to 4 seconds (from 5)
'Feints' can no longer be triggered with bashes, and instead have returned to a traditional combo advance window like other moves
1h Sword Offhand Bash now chains to Light 2 on light attack rather than Heavy 3
Fixed Gladius missing combo inputs after opener bashes - it now correctly chains to light 2 / heavy 2 as opposed to resetting into the weapon's opener (mid-chain bashes are unaffected)
Musket & Crossbow firing animations cannot be dodged out of as quickly now, especially on aimed shots
Twinned Maces now deal minor cripple instead of regular cripple (lasts 4 seconds, reduces speed by 15% - half of previous effect)
Slight speed increase to combo advance timing of Sword Light 1

Daggers:
Daggers now deal reduced knockback & stun on light attacks (matches fighting fist lights)
Standardized dagger hitboxes - this was a decrease in size to lights 1 & 2 which had very generous length hitboxes, but an increase to lights 3 & 4 which used very small hitboxes. It is now accurate to the weapon with a slight bit of phantom range (made to compensate for varying dagger model length)
Dagger Lights 3 & 4 had a damage reduction (1.3 / 1.4x > 1x), but now have 2 hitboxes allowing two attacks to land instead of one. This should allow accurate strikes to deal significantly more damage than before.
Reduced forward movement of dagger lights 1, 2, & 3
Re-added a small window of hyper armor during offhand backflips

Twinned Weapons:
Now split into 2 categories: Dual (Strength Scaling, has partial axe moveset) and Twinned (Agility Scaling, has partial sword moveset with a slight variation on heavy moves)
Added a new offhand attack that combos infinitely with itself, consisting of high damage, slow, double-striking slashes with significant hyper armor. Combos into light or heavy 2 at any time.
Heavy 4 has had its animation speed increased by 20%, and now chains directly into the finisher of the spin combo on heavy input or the traditional spinning combo on light inputs
Heavy 4 is no longer classed as a 'combo finisher' for damage associated perks
Spinning combo can be chained into a finisher at any time with heavy input, or after 5 spins.
Spinning combo finisher no longer knocks targets down
Light 3 now chains into Heavy 4 on light or heavy input
Offhand Sprint Attack is now a high damage spin that deals high knockback and damage
Light Sprint Attack is now a quick slash
Heavy Sprint Attack remains a double-slash attack, and deals slightly increased damage (1x > 1.2x)

Axe Light 4 has had a significant damage increase (1.5x > 2x, matches axe heavy finisher before perks)

**New Equipment:**
Twinned Wrapped Swords, Twinned Kingdom Swords, Twinned Broad Swords, Twinned Jarl Swords (Agility Scaling)
Twinned Short Axes, Twinned Skysteel Axes, Twinned Warhammers, Twinned Bronze Axes (Strength Scaling)

**New Admin Items:**
Admin-Spawn firearms can no longer be modified with item kits (Light Pistol, Compact SMG, Belt-Fed Machine Gun, Lever Action Rifle)
Weak / Strong / Powerful Healing Flask - A healing item with a limited number of uses. Will slowly refill over time. Meant to be very similar in design to Estus Flasks. May see implementation in the future, may not. Has 12 uses, restores 1 use every 30 seconds (timer resets when item is used) or is fully restored on respawn / relog
Healing Bread - A healing item that stacks. Is eaten with a short animation, and provides a weak burst heal in addition to a long term, un-removable weak regeneration.

**Other Changes:**
Removed Experimental Banquet
Modified Hatchet Axe model to have a longer, straighter handle
Fixed Claymore texture
All Universal benches now preserve perishable goods (if there is Ice inside of them)

更新于:2022 年 12 月 26 日 下午 11:51

**Highmane's Arsenal 1.9.5**
**Highlights:** Crossbow, Musket, and Flintlock Overhaul, Feat Changes

**Combat Changes:**
Spear of the Sun offhand projectile will now knock down targets on hit, stamina cost has been increased

Mace:
Significantly reduced windup time of Mace Heavy 2, and increased forward movement

Hammer:
Offhand mid-chain usage now instantly goes into the finisher of that combo, which is a slam that causes a high-knockback knockdown
Can now be used during 3rd light & heavy, but not after
4th light now correctly counts as a finisher for damage-boosting perks

Greataxe:
Sprint Light Attack comes out much faster, albeit with less range that combos
Sprint Heavy Attack is now a high damage chop move that combos

Unyielding Champion's Armor: (Renamed to Unyielding Armor to fit better in the menus)
Passive effects (bleed / cripple / poison removal) changed to 8 second proc instead of 15
Bonus Maximum Health reduced to 28 from 40 (base changed from 32 to 20 before thrall bonuses)

Crossbow:
No longer uses stamina when shooting
Can now be aimed and fired by holding heavy attack
Offhand Attack is a 2-chain attack that deals moderate damage and high knockback. The second attack will inflict a cripple.
Damage has been increased substantially across the board, and attacks will still briefly stun anyone they hit
Projectile speed for standard projectiles has decreased from 10,000 to 8,000 (Arrows are 5,000 on a light attack for reference) This results in them having more drop at a shorter range, suiting the weapon for more close to mid-range engagements.
Movement is now slower for a short duration when firing the weapon, but faster while reloading it
Arcane Crossbow: Overhauled to function like the new crossbows. Now fires projectiles that cause frigid bite on hit. Can also be reskinned with other crossbows.
Bolts can now be equipped to crossbows directly from the hotbar

Muskets (Now known as Rifles):
No longer uses stamina when shooting
Damage changed to deal very slightly more than Crossbows
Reload time remains slightly slower than crossbows, but it retains it's very high bullet velocity
Can now be aimed and fired by holding heavy attack
Offhand Attack is a 2-chain attack that deals moderate damage and high knockback. The second attack will inflict a cripple.
Attacks will briefly stun anyone on hit
Movement speed is reduced while firing the weapon, but normal when reloading
Arcane Rifle: Now inflicts a lengthy, but low damage DoT
All rifle skins are now interchangable for your transmog system of choice
Cartridges can now be equipped to rifles directly from the hotbar
Cleansing Ring: Now removes all negative status effects every 10 seconds (from 30)

Pistols:
No longer uses stamina when shooting
Now fire Pistol Cartridges instead of Musket Balls (These travel slower at 18,000 units instead of 30,000 on rifle cartridges)
Damage profile has been adjusted to deal about the same damage as a bow light on ranged attacks
Fire and reload significantly faster than crossbows and muskets, and retain a high movement speed during animations
Has a standard melee bash attack for the offhand strike that will cripple enemies and deal low knowkback
Heavy attack is a roundhouse kick that will knock enemies back a great deal
Successful ranged attacks now very briefly stagger targets

**New Content**

**Equipment**
Iron Crossbow
Heavy Crossbow
Musket > Musket Rifle (New Model)
Leftenent's Musket > Pirate Rifle (New Model)
Arcane Musket > Arcane Rifle (New Model)
Blunderbuss Rifle
Breach-Loading Musket > Trapdoor Musket (Name Change)
Musket Ball > Steel Cartridge
Poison Cartridge (deals high poison damage on hit, but very low base damage. Does 12 dmg / tick, lasts 10 ticks, ticks once every 1 second, stacks to 5, can be cleansed)
Torch Cartridge (sacrafices some base damage for a long lasting, stacking DoT. Does 4 dmg / tick, lasts 6 ticks, ticks once every 1.5 seconds, stacks to 3)
Pistol Cartridge (standard for pistols)
Bald Mace
Elder Mace (was already in the mod but didn't have a recipe)
Vanir Headband (Accessory)
Brick Hammer
Closed Bascinet

**Building**
Bottle Cluster

**Admin Only Items**
Fixed an issue with firearms not reloading correctly (offhand attack) on dedicated servers
Light Pistol - Can be fired 18 times before needing to reload, fast movement and moderate damage in a semi-automatic platform
Slightly modified Belt-Fed Machine Gun movement speeds
Fish Particles, including: Oscarfish, Groupers, Catfish, Dogfish, Eels, and Anglerfish

**Other Changes:**
Removed Bone Knuckle items and updated Fighting Fists recipe to be standardized weapon craft
Removed Scattershot Musket & Scattershot ammo (unlikely to make a return due to game constrictions, shotguns simply won't work without an extreme amount of effort and learning on my part. Conan doesn't support multiple projectiles from a single attack natively, or the idea of spread / inaccuracy, or the idea of damage dropoff!)
Removed Musket Bayonet Spear & Leftenent's Bayonet Musket

Fixed Cage with Door recipes outputting wrong item
Split up the Common Weapons feat into per category feats so you can better choose what you want to learn
Modified Valor Gladius and Lion Shield due to bugging issues with the buffs. Nothing has changed with how they function, just how those buffs are added and show up.
Re-meshed crossbows so they look like they're all constantly loaded rather than unloaded
Salamander Slime punishment increased for sinners
Added missing idle animations to all handheld torches from Highmane's

更新于:2022 年 12 月 22 日 上午 2:26

**Highmane's Arsenal 1.9.4**
**Highlights:** Advanced Firearms System, Cages,

**Combat Changes:**

**New Content**
Mushroom Amalgam - A very powerful thrall to follow you into battle

**Equipment**
Short Axe
Crude Axe
Cave Club
Reinforced Round Shield

**Building**
Steel Cage with Door (Can be opened and closed, compatible with RR key system as a door)
Long Steel Cage with Door (Can be opened and closed, compatible with RR key system as a door)
Redwood Tree 1-3
Large Square Bloody Waterblock (now craftable, formerly admin spawn only)
Large Circular Bloody Waterblock

**Admin Only Items**
I experimented with the idea of magazine-style weapons in Conan a couple ways over the months, but I've finally made a system I'm very happy with that truly makes the weapons feel alive. The ones below are likely the only ones that will be added to this mod - I may end up making a standalone firearms mod for Conan in the future, but for now, these exist to be played with.
The weapons use Durability as an ammo counter. One shot is one durability. When reaching zero durability, the weapon will break and unequip itself - then start to slowly repair itself in your inventory. You can use the offhand attack to initiate a reload animation which will instantly fill the durability (ammo) counter. The weapons vary in usage, with some allowing you to run-and-gun and others being more of a stand-in-place type.
A big thank you to Indrid from CRNC for helping with some tips and ideas in bringing the project to life! One notable issue is that the last round in a weapon's magazine will not deal damage - not sure on a fix for this as the weapon unequips when it breaks and that's where the damage is sourced from. Until then, just try not to run out of ammo in your magazine :)

Belt-Fed Machine Gun - can fire 100 rounds before being empty. Slow to reload, slow while running & gunning, slow while reloading, high sustained damage. Fully automatic.
Lever Action Rifle - Rename and rebuild of the Repeating Musket. Can fire 10 rounds before being empty. Quick to reload, fast movement speed while shooting and reloading, high single-shot damage. Fast semi-auto action.
Compact SMG - can fire 32 rounds before being empty. Very quick to reload, very quick while running & gunning, very quick reload, moderate sustained damage. Fully automatic.

**Other Changes:**
Adjusted Curative Potion recipe so it's now craftable on Exiled Lands
Fix for Old Snowy Fallen Log missing mesh
Overhauled Repeating Musket to Lever Action Rifle

更新于:2022 年 12 月 11 日 上午 5:52

**Highmane's Arsenal 1.9.3**
**Highlights:** Relic Spear,

**Combat Changes:**
Gladius:
Increased Light Sprint Attack Multiplier (.8x > 1x)
Small tweaks to damage numbers across the board to even out how combo damage progresses. Mostly increases

Quickvenom has lost its multiplicative damage increase. At 10 stacks, this now translates to 10 dmg/tick vs 13 dmg/tick. At 5 stacks, it is now 5 dmg/tick rather than 6 dmg/tick. At 2 stacks, it is now 2 dmg/tick rather than 3 dmg/tick.
Shortbow Heavy and Light Attacks now have increased movement speed during animations
Decreased Shortbow Light Attack Damage Multiplier (1.05x > .95x, damage was far too close to that of regular bow and new speed changes should help differentiate it)
Added Sunder to Club Offhand Attacks (was missing them entirely by mistake)

**New Content**

**Equipment**
New Relic Weapon:
Spear of the Sun
A unique two-handed spear that can be fought with traditionally, or, with the offhand attack, aimed and thrown. Spear can be thrown 100 times at full durability before needing a repair. Inflicts a unique debuff called 'Singe,' which is a weaker and shorter lasting variant of Sunder. Both spear strikes and projectile impacts will add a stack. Direct impacts will add 2 stacks. (2% per stack, stacks 10 times, lasts 6 seconds)
Leather Armwraps (Accessory) - Left and Right available
Cloth Wristwrap (R) (Accessory)
Primitive Bra
Primitive Loincloth
Basic Underwear

**Building**
Stygian Door

**Other Changes:**
Fixed Dojo Katana textures
Fixed Spears from Highmane's missing an idle animation, and this should also fix any instances of skins not being applied to them / not being able to be used as skins for other spears
Redid collision on Elephant Grass Cluster to be much more reasonably sized
Adjusted Slippery Ice Sheet debuff so the motion is no longer infinite, and you will eventually come to a halt if you stop moving on the ice
Updated Minecraft Pig's tags to include literally every NPC's in the game so you can attack it for any kill, sunder, or any similar quest involving an npc / monster. Battlepass gaming
Fixed status effect description for Rotflesh Poison showing incorrect numbers (funcom math error, traditional sunder will still show this error)
Changed Fighting Fists animation set from claws back to Unarmed with some slight visual differences
Moved Processing Bench into crafting stations, renamed Processing Bench feat
Added Whiskey's Accessory Workshop bench to Universal Crafting Bench

更新于:2022 年 12 月 7 日 下午 2:58

**Highmane's Arsenal 1.9.2**
**Highlights:** Hotfix

**Combat Changes:**
Fixed Axe Light 1 causing t-pose
Fixed Twinned Weapons Light 1 causing t-pose

**New Conent:**

__Equipment:__

__Admin Items:__

**Other Changes:**
Added Processing Bench Worker to Weighted Spawn Table under 'ProcesserBenchMan' (Spawn Table ID matches this) which is important for building it into your mod or map
Changed Loot Table of Processing Bench Worker to not use high-end purge drops anymore, and instead use generic cimmerian drops

更新于:2022 年 12 月 6 日 下午 7:25

**Highmane's Arsenal 1.9.1**
**Highlights:** Hotfix

**Combat Changes:**
Fixed Gladius Light 3 causing T-Pose

**New Conent:**

__Equipment:__
Rohan Gladius
Legate's Gladius

__Admin Items:__
Healing Banner - restores the health of those who stand near it

**Other Changes:**
Redid Cripple overwrites to fix a potential issue (Cripple duration remains the same, the overwrite has always removed the small amount of damage inflicted at the end of the cripple effect which cancels heals)
Fixed possible issue with Slippery Ice Sheet being unable to be removed
Wolf Knight Ultra Greatsword texture optimization
General icon / texture optimization pass