Stellaris

Stellaris

Extra Districts
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更新于:2023 年 3 月 8 日 上午 3:48

- Added "Dread District", a new facility district for reanimater. It is available on Relic or Nuked planets.
- Now mineral-ralated combined disticts on Shattered Ringworld have scrap miner job, not normal miner job.
- Now Mine-integrated Foundries owned by Angler empires have angler job, not farmer job.
- Now Memorial buildings and ranger lodge can unlock Unity combined districts also.

更新于:2023 年 3 月 3 日 下午 6:59

- Moved compatibility with Planetary Diversity to "Extra Districts - PD compatch", a new compatibility mod.
- Changed job slots provided by industrial Combined Districts.
-- Mine-integrated Foundry has 2 Alloys jobs and 1 Miner (or Gestalt variant) now.
-- Farm-integrated Foundry has 2 Alloys jobs and 1 Farmer (or Gestalt variant) now.
-- Mine-integrated Factory has 2 CG jobs and 1 Miner now.
- A few changed on Unity Combined Districts.
-- Hive Unity Combined Districts now have Evaluator job (replaced with Synapse Drone job).
-- Electricity Feast Regulator districts (Machine Empire Unity Combined Districts) now have Evaluator job (replaced with Coordinator job).
-- Added "Electricity Feast Garden", a Unity Combined District for synthetic empires.
-- Now servitors can use Electricity Feast Regulators.
-- Integrated newer scripted triggers like "has_mineral_upkeep" in Unity Combined Districts conditions.
- If there are finite resource districts (or slots) of appropriate type, Combined Districts won't reduce Max (type) district slots. rather than, each such Combined Districts will add 5 depletion counter each year.
-- For example, if there are Rare Mineral Mines or their slots, Mine-integrated Foundry doesn't have "-2 Max Mining District" modifier. But will add 5 depletion counter on Rare Mineral Mines each year instead.
- Added compatibility with "EUTAB - Ethos Unique Techs and Buildings | Unofficial Update (3.6.X)". Combined scripted triggers overwriting.
- Fixed omissions of Stellaris 3.6 updates. Now new habitat deposits like d_hab_zro_4 are comverted.

更新于:2023 年 2 月 10 日 上午 7:43

- Fixed combined districts don't reduce max basic resource districts.
- Fixed PD habitat can build combined districts.
- Internal changes to integrate PD compatch better. The compatch is under test play.

更新于:2023 年 2 月 10 日 上午 2:02

更新于:2022 年 11 月 29 日 上午 6:37

- Hotfix for Stellaris 3.6.
- Streamlined triggers about district_XXX_uncapped.

更新于:2022 年 11 月 26 日 上午 6:27

- Planetary habitats (from "Planetary Diversity - Planetary Habitats") won't have additional blockers no longer.
- Fixed Planetary habitats can have Hunting Districts.

更新于:2022 年 11 月 2 日 下午 7:44

Updated for the latest PD (with pc_pd_iceberg).

更新于:2022 年 9 月 22 日 上午 3:29

- Updated for Stellaris 3.5.
- Changed Shelter bonus. Now each job produce value 540 and the result is minimum habitability (max 60, Subterranean empires got halved). It might not be best balance, so feedbacks will be welcomed.
- Disabled feature about ED_shelter_annual_check_enabled global flag.

更新于:2022 年 9 月 9 日 下午 11:46

- Mod compatibllity with "Planetary Wonders". Now Erebus Project and Erebus Fracking Plant buildings add job slots from ED Unsecure Mine, Planetary Alloys Mine and Orbital Alloy Mine districts also.
- Undersurface City districts have -5% bombardment damage bonus now.

更新于:2022 年 9 月 8 日 上午 6:18

- Undersurface Cities are more available. Each Planetary Ascention Tier open 1 slot. And you can get slots by MoN Planetary modifier also.
- Finite basic resource distrcits show how much "Deplete Counter" accumulated.
- Key and name of Gas Refinery district is changed, to avoid mod conflict with "Real Space - Planetary Stations".
-- New key is district_gas_extractors.
-- New English name is "Gas Extraction Facility"
-- (In Japanese) 新しい日本語名は「ガス抽出施設」です。