Stellaris
Extra Districts
กำลังแสดง 21-30 จาก 95 รายการ
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อัปเดต: 13 พ.ค. @ 7: 10am
โดย FebHare

- Hotfixed for Stellaris 4.0. I am planning about changing some ED districts to district zones...
- Changed Archaeological Artifacts Vault feature, from building to country modifiers.

อัปเดต: 4 เม.ย. @ 6: 54am
โดย FebHare

- Fixed Inner System Commercial districts is disabled when Planetary Diversity is enabled.

It will be the last update before Stellaris 4.0.

อัปเดต: 7 ก.พ. @ 5: 51pm
โดย FebHare

- Stripmine Planet decision now unlocked with 5+ Minerals districts (include ED ones).
- Habitat districts now can be built on PD domed colonies.
- Subterranean Exploratory Mines cannot be built if another one is under constructing.
- Introduced mod compatibility switch mechanism (borrowed from "! The Merger of Rules 3.14" mod) for Planetary Diversity. So "Extra Districts - PD compatch" submod is not required no longer.

อัปเดต: 9 ม.ค. @ 5: 42am
โดย FebHare

- Fixed Environment Research District doesn't have artisan job slots when planet designation is non-alloys and non-CG.

อัปเดต: 8 ม.ค. @ 5: 53am
โดย FebHare

- Added @is_ED_enabled scripted variable. If this mod is activated, "check_variable_arithmetic = { which = @is_ED_enabled value = 1 }" returns TRUE.
- Renamed global flag for mod detection, from "Extra_Districts_enabled" to "ED_enabled", for better consistency.
- Updates on Inner-system Trade districts.
-- They are blocked on Penal colony.
-- They have 1 more Trader job slot, if the country has Commercial Enterprise Tradition.
-- Consumer Goods job (like Artisans) slot is swapped to 1 more Trader job slot, if the country has Consumer Benefits or Trade League trade policy.

อัปเดต: 9 ธ.ค. 2024 @ 2: 34am
โดย FebHare

- Added Wildfire District. It is for countries with Primal Calling Origin.
- Fixed generator and mining district slots decrease from combined districts didn't work.
- Now, on new deposits from prospecting, energy deposit won't be found when district_generator_uncapped is available. Same with mining deposit.

อัปเดต: 18 พ.ย. 2024 @ 5: 14am
โดย FebHare

- Streamlined a few scripted triggers.
- Fixed Inner-system Commercial District was disabled.
- Added "(ED)" suffix to Xenogeologist and Xenogeology Drone. It is because Stellaris 3.14 added jobs with same names.

อัปเดต: 30 ต.ค. 2024 @ 4: 43am
โดย FebHare

- Confirmed it works with Stellaris 3.14.1.

อัปเดต: 19 ต.ค. 2024 @ 10: 41pm
โดย FebHare

- Fixed district-slots-ticking issue. If you had 0 Mining district and Max Mining districts is reduced by Combined Districts, district slots ticked.
- Dread District now requires Dread Encampment building.
- Dread District now can be built on PD Necro planets (pd_aw_is_necro_planet = yes) also.
- Combined Districts now can be built on planet with standard, habitat or shattered_ring_world district_set.
- Added line-break to some text about triggers.

อัปเดต: 4 ต.ค. 2024 @ 4: 26am
โดย FebHare

- Now "Cultivated Worldscaping" Planet Modifier unlock Undersurface City also.
- Now industrial Combined Districts provides penal variant job, when they are on Penal Colony.
- Fixed Consumer Goods jobs from Facilities or Combined are not penal variant even when they are on Penal Colony.
- Disabled pw_mining_districts_value script value overwriting.
- fixed mod_planet_district_wind_turbines_build_speed_mult localization refered "district_mining_ED_cold", an deleted district.