Stellaris

Stellaris

Extra Districts
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Pembaruan: 4 Apr @ 6:54am
berdasarkan FebHare

- Fixed Inner System Commercial districts is disabled when Planetary Diversity is enabled.

It will be the last update before Stellaris 4.0.

Pembaruan: 7 Feb @ 5:51pm
berdasarkan FebHare

- Stripmine Planet decision now unlocked with 5+ Minerals districts (include ED ones).
- Habitat districts now can be built on PD domed colonies.
- Subterranean Exploratory Mines cannot be built if another one is under constructing.
- Introduced mod compatibility switch mechanism (borrowed from "! The Merger of Rules 3.14" mod) for Planetary Diversity. So "Extra Districts - PD compatch" submod is not required no longer.

Pembaruan: 9 Jan @ 5:42am
berdasarkan FebHare

- Fixed Environment Research District doesn't have artisan job slots when planet designation is non-alloys and non-CG.

Pembaruan: 8 Jan @ 5:53am
berdasarkan FebHare

- Added @is_ED_enabled scripted variable. If this mod is activated, "check_variable_arithmetic = { which = @is_ED_enabled value = 1 }" returns TRUE.
- Renamed global flag for mod detection, from "Extra_Districts_enabled" to "ED_enabled", for better consistency.
- Updates on Inner-system Trade districts.
-- They are blocked on Penal colony.
-- They have 1 more Trader job slot, if the country has Commercial Enterprise Tradition.
-- Consumer Goods job (like Artisans) slot is swapped to 1 more Trader job slot, if the country has Consumer Benefits or Trade League trade policy.

Pembaruan: 9 Des 2024 @ 2:34am
berdasarkan FebHare

- Added Wildfire District. It is for countries with Primal Calling Origin.
- Fixed generator and mining district slots decrease from combined districts didn't work.
- Now, on new deposits from prospecting, energy deposit won't be found when district_generator_uncapped is available. Same with mining deposit.

Pembaruan: 18 Nov 2024 @ 5:14am
berdasarkan FebHare

- Streamlined a few scripted triggers.
- Fixed Inner-system Commercial District was disabled.
- Added "(ED)" suffix to Xenogeologist and Xenogeology Drone. It is because Stellaris 3.14 added jobs with same names.

Pembaruan: 30 Okt 2024 @ 4:43am
berdasarkan FebHare

- Confirmed it works with Stellaris 3.14.1.

Pembaruan: 19 Okt 2024 @ 10:41pm
berdasarkan FebHare

- Fixed district-slots-ticking issue. If you had 0 Mining district and Max Mining districts is reduced by Combined Districts, district slots ticked.
- Dread District now requires Dread Encampment building.
- Dread District now can be built on PD Necro planets (pd_aw_is_necro_planet = yes) also.
- Combined Districts now can be built on planet with standard, habitat or shattered_ring_world district_set.
- Added line-break to some text about triggers.

Pembaruan: 4 Okt 2024 @ 4:26am
berdasarkan FebHare

- Now "Cultivated Worldscaping" Planet Modifier unlock Undersurface City also.
- Now industrial Combined Districts provides penal variant job, when they are on Penal Colony.
- Fixed Consumer Goods jobs from Facilities or Combined are not penal variant even when they are on Penal Colony.
- Disabled pw_mining_districts_value script value overwriting.
- fixed mod_planet_district_wind_turbines_build_speed_mult localization refered "district_mining_ED_cold", an deleted district.

Pembaruan: 13 Sep 2024 @ 7:46am
berdasarkan FebHare

- Updated for Stellaris 3.13.
-- ED Minerals districts add 5 housing when the planet has "Metal Planet" planet modifier.
-- ED Food districts' cost will be changed to food one, when the planet has "Arboreal World" planet modifier.
-- Alloys jobs and Consumer Goods jobs will be swapped when the planet has "Penal Colony" planet modifier.
-- ED deposits increased their bonus when the planet has "Cultivated Worldscaping" planet modifier.
-- ED housing districts will be blocked when the planet has "Resort Colony", "Thrall Colony" or "Penal Colony" planet modifier.
-- can_have_district_ED_thrall_barn is tempolary disabled. After all, you have Slave Domicile Districts now.
- Now PD Unique planets are supported again.