Total War: ROME REMASTERED

Total War: ROME REMASTERED

Rome Expanded
Hiển thị 51-60 trong 186 mục
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Cập nhật: 22 Thg11, 2024 @ 9:49am
bởi JaceX

Modify hording to be less numerically intense, add hording units to Iberian/Africa/Thracian/Illyrian factions.

Cập nhật: 21 Thg11, 2024 @ 12:57pm
bởi JaceX

Minor script updates

Cập nhật: 20 Thg11, 2024 @ 2:38pm
bởi JaceX

Added Iazyges and Roxolani factions
Added 20+ new units using BI graphics and danymok unit graphics
Fixed various trait triggers, script conditions, and localization issues
Enabled huge city to be reachable by all cultures
Added buildings to various cultures to allow them to build up their huge cities
Fixed several AI formations
Changed up some unit and building graphics (specifically for barbarian and thracian-illyrian cultures)
Changed up unit recruitment for various factions
Changed up AI army recruitment to reduce mercenary usage
Added 40 names for Scythian/Sarmation characters

Cập nhật: 8 Thg11, 2024 @ 12:56pm
bởi JaceX

Minor fix to remove the experimental values for Punic War

Cập nhật: 8 Thg11, 2024 @ 9:59am
bởi JaceX

Updated the Punic war and Social war scripts to fire even if certain factions are killed off (replaced with alternative rebel factions to lead the wars instead).

Cập nhật: 7 Thg11, 2024 @ 8:36pm
bởi JaceX

Major update to how AI recruits troops, how the Punic Wars work, reduced Hording strength by 1/3. Increased Roman and Carthaginian aggression. Made all factions more aggressive all around. Reworked various campaign AI personalities.

Cập nhật: 4 Thg11, 2024 @ 7:06pm
bởi JaceX

Add naval handicap for AI - this should enable the AI to successfully launch more naval invasions

Cập nhật: 4 Thg11, 2024 @ 5:48pm
bởi JaceX

Minor horde update to re-hording

Cập nhật: 4 Thg11, 2024 @ 1:34pm
bởi JaceX

More aggressive Roman factions, redone horde mechanics for barbarian factions (Melkor), updated core attitudes to make factions more likely to go to war and expand. Some improved battle AI formations all around.

Cập nhật: 30 Thg09, 2024 @ 11:45pm
bởi JaceX

Fixed battle AI - specifically when using phalanxes