Total War: ROME REMASTERED

Total War: ROME REMASTERED

Rome Expanded
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更新:2024年11月22日 @ 9時49分
更新者:JaceX

Modify hording to be less numerically intense, add hording units to Iberian/Africa/Thracian/Illyrian factions.

更新:2024年11月21日 @ 12時57分
更新者:JaceX

Minor script updates

更新:2024年11月20日 @ 14時38分
更新者:JaceX

Added Iazyges and Roxolani factions
Added 20+ new units using BI graphics and danymok unit graphics
Fixed various trait triggers, script conditions, and localization issues
Enabled huge city to be reachable by all cultures
Added buildings to various cultures to allow them to build up their huge cities
Fixed several AI formations
Changed up some unit and building graphics (specifically for barbarian and thracian-illyrian cultures)
Changed up unit recruitment for various factions
Changed up AI army recruitment to reduce mercenary usage
Added 40 names for Scythian/Sarmation characters

更新:2024年11月8日 @ 12時56分
更新者:JaceX

Minor fix to remove the experimental values for Punic War

更新:2024年11月8日 @ 9時59分
更新者:JaceX

Updated the Punic war and Social war scripts to fire even if certain factions are killed off (replaced with alternative rebel factions to lead the wars instead).

更新:2024年11月7日 @ 20時36分
更新者:JaceX

Major update to how AI recruits troops, how the Punic Wars work, reduced Hording strength by 1/3. Increased Roman and Carthaginian aggression. Made all factions more aggressive all around. Reworked various campaign AI personalities.

更新:2024年11月4日 @ 19時06分
更新者:JaceX

Add naval handicap for AI - this should enable the AI to successfully launch more naval invasions

更新:2024年11月4日 @ 17時48分
更新者:JaceX

Minor horde update to re-hording

更新:2024年11月4日 @ 13時34分
更新者:JaceX

More aggressive Roman factions, redone horde mechanics for barbarian factions (Melkor), updated core attitudes to make factions more likely to go to war and expand. Some improved battle AI formations all around.

更新:2024年9月30日 @ 23時45分
更新者:JaceX

Fixed battle AI - specifically when using phalanxes