Total War: ROME REMASTERED

Total War: ROME REMASTERED

Rome Expanded
186개 중 51~60개 표시 중
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업데이트: 2024년 11월 22일 오전 9시 49분
작성자: JaceX

Modify hording to be less numerically intense, add hording units to Iberian/Africa/Thracian/Illyrian factions.

업데이트: 2024년 11월 21일 오후 12시 57분
작성자: JaceX

Minor script updates

업데이트: 2024년 11월 20일 오후 2시 38분
작성자: JaceX

Added Iazyges and Roxolani factions
Added 20+ new units using BI graphics and danymok unit graphics
Fixed various trait triggers, script conditions, and localization issues
Enabled huge city to be reachable by all cultures
Added buildings to various cultures to allow them to build up their huge cities
Fixed several AI formations
Changed up some unit and building graphics (specifically for barbarian and thracian-illyrian cultures)
Changed up unit recruitment for various factions
Changed up AI army recruitment to reduce mercenary usage
Added 40 names for Scythian/Sarmation characters

업데이트: 2024년 11월 8일 오후 12시 56분
작성자: JaceX

Minor fix to remove the experimental values for Punic War

업데이트: 2024년 11월 8일 오전 9시 59분
작성자: JaceX

Updated the Punic war and Social war scripts to fire even if certain factions are killed off (replaced with alternative rebel factions to lead the wars instead).

업데이트: 2024년 11월 7일 오후 8시 36분
작성자: JaceX

Major update to how AI recruits troops, how the Punic Wars work, reduced Hording strength by 1/3. Increased Roman and Carthaginian aggression. Made all factions more aggressive all around. Reworked various campaign AI personalities.

업데이트: 2024년 11월 4일 오후 7시 06분
작성자: JaceX

Add naval handicap for AI - this should enable the AI to successfully launch more naval invasions

업데이트: 2024년 11월 4일 오후 5시 48분
작성자: JaceX

Minor horde update to re-hording

업데이트: 2024년 11월 4일 오후 1시 34분
작성자: JaceX

More aggressive Roman factions, redone horde mechanics for barbarian factions (Melkor), updated core attitudes to make factions more likely to go to war and expand. Some improved battle AI formations all around.

업데이트: 2024년 9월 30일 오후 11시 45분
작성자: JaceX

Fixed battle AI - specifically when using phalanxes