Total War: ROME REMASTERED

Total War: ROME REMASTERED

Rome Expanded
Visar 51–60 av 186 poster
< 1 ... 4  5  6  7  8 ... 19 >
Uppdatering: 22 nov, 2024 @ 9:49

Modify hording to be less numerically intense, add hording units to Iberian/Africa/Thracian/Illyrian factions.

Uppdatering: 21 nov, 2024 @ 12:57

Minor script updates

Uppdatering: 20 nov, 2024 @ 14:38

Added Iazyges and Roxolani factions
Added 20+ new units using BI graphics and danymok unit graphics
Fixed various trait triggers, script conditions, and localization issues
Enabled huge city to be reachable by all cultures
Added buildings to various cultures to allow them to build up their huge cities
Fixed several AI formations
Changed up some unit and building graphics (specifically for barbarian and thracian-illyrian cultures)
Changed up unit recruitment for various factions
Changed up AI army recruitment to reduce mercenary usage
Added 40 names for Scythian/Sarmation characters

Uppdatering: 8 nov, 2024 @ 12:56

Minor fix to remove the experimental values for Punic War

Uppdatering: 8 nov, 2024 @ 9:59

Updated the Punic war and Social war scripts to fire even if certain factions are killed off (replaced with alternative rebel factions to lead the wars instead).

Uppdatering: 7 nov, 2024 @ 20:36

Major update to how AI recruits troops, how the Punic Wars work, reduced Hording strength by 1/3. Increased Roman and Carthaginian aggression. Made all factions more aggressive all around. Reworked various campaign AI personalities.

Uppdatering: 4 nov, 2024 @ 19:06

Add naval handicap for AI - this should enable the AI to successfully launch more naval invasions

Uppdatering: 4 nov, 2024 @ 17:48

Minor horde update to re-hording

Uppdatering: 4 nov, 2024 @ 13:34

More aggressive Roman factions, redone horde mechanics for barbarian factions (Melkor), updated core attitudes to make factions more likely to go to war and expand. Some improved battle AI formations all around.

Uppdatering: 30 sep, 2024 @ 23:45

Fixed battle AI - specifically when using phalanxes