Rivals of Aether

Rivals of Aether

Sol
Hiển thị 61-70 trong 70 mục
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Cập nhật: 20 Thg04, 2022 @ 10:29am

v1.9
Fixes / Other Changes
- DSpecial now sends opponents upward, making it less of a flinch and more of a tech situation. Basically makes you less stuck on the ground trying to parry it, and instead you can tech or airdodge away (and ofc, you can still parry too, if you want). Might feel more natural to counterplay
- Stars have been rebalanced a little, but will also properly swap between their active and inactive sprites when thrown/reflect by another player

Cập nhật: 8 Thg04, 2022 @ 8:15pm

v1.8
Nerfs
- UAir multihit now has smaller hitboxes, especially in width (although they will grow into the old hitbox size on hit for consistency)
- DAir front and back hitboxes are now a bit smaller, so it wont hit as high up as before
- Changed the stars on aerial DSpecial to not be active (doesn't change a lot but sometimes it seems like they could be parried, which doesn't give Sol parrystun)

Cập nhật: 2 Thg04, 2022 @ 9:43am

v1.7
Fixes / Other Changes
- Fixed a coloring error on the big taunt and a minor oversight on the fancy taunt

Cập nhật: 31 Thg03, 2022 @ 9:20am

v1.6
Nerfs
- Increased DAir startup (23->25) and BAir startup (19->21)
- Reduced aerial drift on UAir unless you hit someone
Fixes / Other Changes
- Fixed bug where recovery options wouldn't reset on death, forcing you to land first

Cập nhật: 17 Thg03, 2022 @ 6:54pm

v1.5
Fixes / Other Changes
- Fixed bug where Sol gets extra final smash meter from physical attacks

Cập nhật: 16 Thg03, 2022 @ 5:05pm

v1.4
Fixes / Other Changes
- Updated anti-cheapie

Cập nhật: 9 Thg03, 2022 @ 10:08am

v1.3
Nerfs
- Made Sol's wavedash a bit slower

Cập nhật: 7 Thg03, 2022 @ 6:39pm

v1.2
Fixes / Other Changes
- Fixed a bug with Sol's final smash where it wouldn't properly reset after hitting with it once

Cập nhật: 7 Thg03, 2022 @ 6:26pm

v1.1
Fixes / Other Changes
- Hitting with projectiles now charges the final smash meter

Cập nhật: 7 Thg03, 2022 @ 3:27pm

v1.0