Rivals of Aether

Rivals of Aether

Sol
70개 중 61~70개 표시 중
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업데이트: 2022년 4월 20일 오전 10시 29분

v1.9
Fixes / Other Changes
- DSpecial now sends opponents upward, making it less of a flinch and more of a tech situation. Basically makes you less stuck on the ground trying to parry it, and instead you can tech or airdodge away (and ofc, you can still parry too, if you want). Might feel more natural to counterplay
- Stars have been rebalanced a little, but will also properly swap between their active and inactive sprites when thrown/reflect by another player

업데이트: 2022년 4월 8일 오후 8시 15분

v1.8
Nerfs
- UAir multihit now has smaller hitboxes, especially in width (although they will grow into the old hitbox size on hit for consistency)
- DAir front and back hitboxes are now a bit smaller, so it wont hit as high up as before
- Changed the stars on aerial DSpecial to not be active (doesn't change a lot but sometimes it seems like they could be parried, which doesn't give Sol parrystun)

업데이트: 2022년 4월 2일 오전 9시 43분

v1.7
Fixes / Other Changes
- Fixed a coloring error on the big taunt and a minor oversight on the fancy taunt

업데이트: 2022년 3월 31일 오전 9시 20분

v1.6
Nerfs
- Increased DAir startup (23->25) and BAir startup (19->21)
- Reduced aerial drift on UAir unless you hit someone
Fixes / Other Changes
- Fixed bug where recovery options wouldn't reset on death, forcing you to land first

업데이트: 2022년 3월 17일 오후 6시 54분

v1.5
Fixes / Other Changes
- Fixed bug where Sol gets extra final smash meter from physical attacks

업데이트: 2022년 3월 16일 오후 5시 05분

v1.4
Fixes / Other Changes
- Updated anti-cheapie

업데이트: 2022년 3월 9일 오전 10시 08분

v1.3
Nerfs
- Made Sol's wavedash a bit slower

업데이트: 2022년 3월 7일 오후 6시 39분

v1.2
Fixes / Other Changes
- Fixed a bug with Sol's final smash where it wouldn't properly reset after hitting with it once

업데이트: 2022년 3월 7일 오후 6시 26분

v1.1
Fixes / Other Changes
- Hitting with projectiles now charges the final smash meter

업데이트: 2022년 3월 7일 오후 3시 27분

v1.0