Rivals of Aether

Rivals of Aether

Sol
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更新:2022年4月20日 @ 10時29分

v1.9
Fixes / Other Changes
- DSpecial now sends opponents upward, making it less of a flinch and more of a tech situation. Basically makes you less stuck on the ground trying to parry it, and instead you can tech or airdodge away (and ofc, you can still parry too, if you want). Might feel more natural to counterplay
- Stars have been rebalanced a little, but will also properly swap between their active and inactive sprites when thrown/reflect by another player

更新:2022年4月8日 @ 20時15分

v1.8
Nerfs
- UAir multihit now has smaller hitboxes, especially in width (although they will grow into the old hitbox size on hit for consistency)
- DAir front and back hitboxes are now a bit smaller, so it wont hit as high up as before
- Changed the stars on aerial DSpecial to not be active (doesn't change a lot but sometimes it seems like they could be parried, which doesn't give Sol parrystun)

更新:2022年4月2日 @ 9時43分

v1.7
Fixes / Other Changes
- Fixed a coloring error on the big taunt and a minor oversight on the fancy taunt

更新:2022年3月31日 @ 9時20分

v1.6
Nerfs
- Increased DAir startup (23->25) and BAir startup (19->21)
- Reduced aerial drift on UAir unless you hit someone
Fixes / Other Changes
- Fixed bug where recovery options wouldn't reset on death, forcing you to land first

更新:2022年3月17日 @ 18時54分

v1.5
Fixes / Other Changes
- Fixed bug where Sol gets extra final smash meter from physical attacks

更新:2022年3月16日 @ 17時05分

v1.4
Fixes / Other Changes
- Updated anti-cheapie

更新:2022年3月9日 @ 10時08分

v1.3
Nerfs
- Made Sol's wavedash a bit slower

更新:2022年3月7日 @ 18時39分

v1.2
Fixes / Other Changes
- Fixed a bug with Sol's final smash where it wouldn't properly reset after hitting with it once

更新:2022年3月7日 @ 18時26分

v1.1
Fixes / Other Changes
- Hitting with projectiles now charges the final smash meter

更新:2022年3月7日 @ 15時27分

v1.0