Rivals of Aether

Rivals of Aether

Sol
61-70 van 70 items weergegeven
< 1  2  3  4  5  6  >
Update: 20 apr 2022 om 10:29

v1.9
Fixes / Other Changes
- DSpecial now sends opponents upward, making it less of a flinch and more of a tech situation. Basically makes you less stuck on the ground trying to parry it, and instead you can tech or airdodge away (and ofc, you can still parry too, if you want). Might feel more natural to counterplay
- Stars have been rebalanced a little, but will also properly swap between their active and inactive sprites when thrown/reflect by another player

Update: 8 apr 2022 om 20:15

v1.8
Nerfs
- UAir multihit now has smaller hitboxes, especially in width (although they will grow into the old hitbox size on hit for consistency)
- DAir front and back hitboxes are now a bit smaller, so it wont hit as high up as before
- Changed the stars on aerial DSpecial to not be active (doesn't change a lot but sometimes it seems like they could be parried, which doesn't give Sol parrystun)

Update: 2 apr 2022 om 9:43

v1.7
Fixes / Other Changes
- Fixed a coloring error on the big taunt and a minor oversight on the fancy taunt

Update: 31 mrt 2022 om 9:20

v1.6
Nerfs
- Increased DAir startup (23->25) and BAir startup (19->21)
- Reduced aerial drift on UAir unless you hit someone
Fixes / Other Changes
- Fixed bug where recovery options wouldn't reset on death, forcing you to land first

Update: 17 mrt 2022 om 18:54

v1.5
Fixes / Other Changes
- Fixed bug where Sol gets extra final smash meter from physical attacks

Update: 16 mrt 2022 om 17:05

v1.4
Fixes / Other Changes
- Updated anti-cheapie

Update: 9 mrt 2022 om 10:08

v1.3
Nerfs
- Made Sol's wavedash a bit slower

Update: 7 mrt 2022 om 18:39

v1.2
Fixes / Other Changes
- Fixed a bug with Sol's final smash where it wouldn't properly reset after hitting with it once

Update: 7 mrt 2022 om 18:26

v1.1
Fixes / Other Changes
- Hitting with projectiles now charges the final smash meter

Update: 7 mrt 2022 om 15:27

v1.0