Teardown
Basilisco V2 (Blind)
Mostrando 1-10 de 10 aportaciones
Actualización: 15 JUN 2023 a las 15:19

Updated to keep up with main Basilisco mod

ADDED: Flares that release when taking enough damage.

CHANGED: Head health indicators and body health system to use body voxel count, as well as head armour layout in order to reduce shape count.

Actualización: 5 MAR 2023 a las 13:04

Updated to keep in line with non-blind versions.

CHANGED: Reworked armour system so each body unit has a "health" bar, shooting it with explosives or any weapon supporting the Dima bot framework will damage it. Body can be destroyed normally after the armour is destroyed.

Actualización: 22 NOV 2022 a las 16:06

Actualización: 28 OCT 2022 a las 20:22

I slowly come back from hiatus and I find out some of my grouping black magic got broken by some update.

FIXED: Heavy cannons glowing very brightly because of some recent update.

Actualización: 20 MAY 2022 a las 0:02

CHANGED: Optimized height raycasting.

Actualización: 15 MAY 2022 a las 14:46

Optimized Dima bot compatibility in the script.

Actualización: 12 MAY 2022 a las 0:18

One of the body units had the wrong coloured lights so I fixed that

Actualización: 12 MAY 2022 a las 0:14

ADDED: compatibility with Dima destructible bot framework.

See May 11 changelog for the main Basilisco V2 mod, most changes there apply here apart from sight related changes.

Actualización: 8 FEB 2022 a las 11:25

Actualización: 7 FEB 2022 a las 22:29