Project Zomboid

Project Zomboid

Toxic Zones
1–10/19 bejegyzés mutatása
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Frissítés: 2023. márc. 6. @ 10:32

-Changed overriding method for ISAdminPanelUI.lua to improve compatibility with other mods.

Frissítés: 2022. aug. 29. @ 11:04

-Re-uploaded with latest changes and fixed issues.

Frissítés: 2022. aug. 29. @ 6:00

Reverted to investigate a few issues.

Frissítés: 2022. aug. 28. @ 7:23

-Geiger Counter now only works if kept in the main inventory (use bags to "turn it off").
-Geiger Counter's sound volume reduced from 60% to 20%.

Frissítés: 2022. aug. 23. @ 13:50

-Geiger Counter's sound volume lowered by 40%.

Frissítés: 2022. aug. 21. @ 16:14

-Fixed zones after the first one in the list not being checked properly.

Frissítés: 2022. aug. 8. @ 18:21

-Contaminant Detector now sounds like a geiger counter.
-If the player is not inside a toxic zone but any adjacent tile is then weaker, less frequent sounds will be heard.
-Added a cap to the tile highlight feature when adding a zone. This is a temporary solution to avoid lag when adding very large zones and maybe be changed in the future.

Frissítés: 2022. aug. 5. @ 13:44

-Added a check for toxic squares: isToxicSquare(square).
-(Possible) fix for green fog.

Frissítés: 2022. aug. 3. @ 15:25

-Updated data sync code when seeing or removing zones.

Frissítés: 2022. aug. 3. @ 12:25

-Fixed getting the current player when removing a zone.