Project Zomboid

Project Zomboid

Toxic Zones
Ergebnisse 1–10 von 19
< 1  2 >
Update: 6. Mrz. 2023 um 10:32

-Changed overriding method for ISAdminPanelUI.lua to improve compatibility with other mods.

Update: 29. Aug. 2022 um 11:04

-Re-uploaded with latest changes and fixed issues.

Update: 29. Aug. 2022 um 6:00

Reverted to investigate a few issues.

Update: 28. Aug. 2022 um 7:23

-Geiger Counter now only works if kept in the main inventory (use bags to "turn it off").
-Geiger Counter's sound volume reduced from 60% to 20%.

Update: 23. Aug. 2022 um 13:50

-Geiger Counter's sound volume lowered by 40%.

Update: 21. Aug. 2022 um 16:14

-Fixed zones after the first one in the list not being checked properly.

Update: 8. Aug. 2022 um 18:21

-Contaminant Detector now sounds like a geiger counter.
-If the player is not inside a toxic zone but any adjacent tile is then weaker, less frequent sounds will be heard.
-Added a cap to the tile highlight feature when adding a zone. This is a temporary solution to avoid lag when adding very large zones and maybe be changed in the future.

Update: 5. Aug. 2022 um 13:44

-Added a check for toxic squares: isToxicSquare(square).
-(Possible) fix for green fog.

Update: 3. Aug. 2022 um 15:25

-Updated data sync code when seeing or removing zones.

Update: 3. Aug. 2022 um 12:25

-Fixed getting the current player when removing a zone.