Conquest of Elysium 5

Conquest of Elysium 5

Gigantea -- A Colossal Map for 24 Starts
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更新:9月7日 @ 1時18分
更新者:Dindu Nuffins

Updated the Low and No Spawn versions for the 2025 map and performance improvements
Map loads on 10 year old laptop in 3 minutes -- decent for what it is
Too much "ill rumors" spam for barrow dead...
The High Spawn version has barrowdead half as likely to spawn but twice as large when they do.
The Low Spawn version has barrowdead a quarter as likely to spawn, and the prior size.
Overall, less spam of ill rumors from 7 different sites, and High Spawn still potent.
Gave Necromancers in the Vale a bit more power to bootstrap their evil plans

更新:8月31日 @ 11時17分
更新者:Dindu Nuffins

Bakemono start no longer has dwarves dropped on it
Monkeys have jungles in the southeast of the modified map
Druid Vale situationally places jungles IF a monkey starts there
Two Wizard Towers grant some access to magic on the outer rim
Guildmaster best at Slot 14
Lots of Start areas given script to slightly aid initial placement.
Agartha has been trimmed up -- necessary for turn times.
Squareevent eradicated with extreme prejudice, playerevent everywhere.
Load times improved -- but it is still a 99x99 map

更新:2024年7月19日 @ 23時53分
更新者:Dindu Nuffins

More improvements to the spawn rates...

更新:2024年7月19日 @ 23時30分
更新者:Dindu Nuffins

New spawn reduction tweaks... definitely getting less insane and more playable now

更新:2024年7月19日 @ 23時21分
更新者:Dindu Nuffins

Well, that was unexpected... Gigantea is now updated with spawn options that arent insanely overwhelming.

更新:2022年5月15日 @ 13時41分

Spawns still too intense.

更新:2022年5月9日 @ 7時27分

Dialed down the deep spawns. Let me know if it remains too much.

更新:2022年5月9日 @ 0時05分

More goodies and varied terrain that had been requested.
Fixed the spawns in the underworld.

Will break saves.
Possible bugs, didn't run it more than a few years.

更新:2022年2月21日 @ 10時00分

Experiencing technical difficulties...

更新:2022年2月21日 @ 9時54分