Project Zomboid

Project Zomboid

Kayli's Evolution Mod [EXPERIMENTAL]
12件中 1-10 を表示
< 1  2 >
更新:2022年1月30日 @ 3時43分

Evolution number now updates more frequently. This used to be every hour on the in-game clock, but it's now every minute. This is another change that's necessary now other evolution functions have been introduced, since quicker evolution can make sense for the cyclic function.

更新:2022年1月29日 @ 14時28分

- Delay and starting progression can now take non-whole numbers.

更新:2022年1月29日 @ 6時00分

- Branding update

更新:2022年1月29日 @ 3時14分

- More accurate transmission evolution
- Fixed an issue that kept the mod from being multiplayer-compatible

更新:2022年1月27日 @ 19時49分

- Introduce new evolution functions
- Introduce attribute lower bounds

更新:2022年1月27日 @ 1時09分

Fixed an issue where individual attribute factors don't apply correctly.

更新:2022年1月26日 @ 14時25分

- Support for individual zombie deviation.

更新:2022年1月26日 @ 5時22分

Add version support for ZedEvolution moddata & sandbox vars so that it's automatically updated on load if an old format is detected.

更新:2022年1月24日 @ 7時24分

- Undo auto constraints, since I forgot to take into account the global evolution factor, which can also be negative. This feature will come back, but right now it breaks stuff so I removed it again.

更新:2022年1月24日 @ 7時18分

- Added attribute caps. They work for limiting both how strong and how weak zombies can get from evolution.
- Multipliers and attribute caps will now always try to retain a sane value when editing them in the sandbox settings (e.g. a negative multiplier only makes sense when the cap is lower than the zombie lore, so your multiplier will be made positive if the cap is changed to be higher.)