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报告翻译问题
Make sure it's at the bottom of your load list
And for those looking for a mod that slows down or speeds up zombies
There's one that does that n makes them start slow n speed up to what type of zombie they are (e.g: shamblers will not speed up to sprinters) and vise versa
.. I just forgot the name of it lol dont play alot remember :p
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1992785456
(Customizable zombies link)
these are the alternatives he said in his github but not really useful
there's also a "zombie randomizer" maybe that will give feeling of this. combined with slower sprinters mod would make good choice.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3105548237
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3105548658
Anyone else experience this?
Starting with Fast Shamblers with a max evolution of Sprinter and a deviation of 3% instead of 50%, I expected to have 3% sprinters by the time the evolution is at its maximum. It's more of a good 10 to 20%.
I tried lowering it as far back as 0.001% but it's still at the very least 10% of the zombies that are still sprinting.
The mod can do that.
Instead of having a positive value for "Evolution factor," use a negative value. The zombies will then progress from their "Max" attribute setting to their "Min," with the "Zombie Lore" setting as the baseline.
Settings in such a format:
Sprinting:
Starting value: 4.0
End game value: 1.0
Strength:
Starting value: 1.0
End game value: 4.0
Based on above, it would show that while zombies slow down, their strength and *need* to get you increases.
I've been doing some tests on this setting with regards to zombie speed.
It seems for speed at the least, the vanilla option works as a lower limit of what possible speed zombies can get. I would assume it works similar for the others.
By setting it to shambler i was able to finally get all three zombie speeds in the game at the same time, somewhere a bit after 75% of evolution reached.
For values below 0 zombies will start less evolved, but evolution will not pause.
how far below 0? What does it do exactly???
I'm also not quite sure I understand how this interacts with something like the "Six Months Later" preset. Will evolution already have progressed if I leave Evolution Delay at the default setting of 0.0 or does it start from whatever my actual day 0 is?