Project Zomboid

Project Zomboid

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Kayli's Evolution Mod [EXPERIMENTAL]
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2022 年 1 月 23 日 上午 9:26
2022 年 1 月 30 日 上午 3:43
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Kayli's Evolution Mod [EXPERIMENTAL]

在 Kay 的 1 个合集中
Kayli's Mods
1 件物品
描述
Evolution Mod
Allows zombies to evolve various attributes over time.

Make zombies change their speed, strength, toughness, cognition, ability to crawl under cars, memory, sight, hearing, and virus transmission as a function of time, using individually adjustable settings in the sandbox options.

Customization
A full explanation of the settings can be found on GitHub.[github.com]

General Settings
  • Turn evolution on or off.
  • Set how many days you have before evolutions begins. A negative value means evolution has already begun.
  • Set how evolved zombies are from the start. A negative value means zombies start "devolved".

Evolution Function
  • Set the way in which evolution progresses to be either linear, asymptotic or cyclic.
  • For a linear function, you can specify how long it takes to reach 100% evolution.
  • For an asymptotic function, you can specify the base value, the limit, and how long it takes to reach 50% evolution.
  • For a cyclic function, you can specify how often it repeats, and between which numbers evolution fluctuates.

Evolution Limits
  • Set how strong or weak zombies can get compared to the zombie lore settings.
  • Transmission is hard capped at "Blood + Saliva" and cannot become "Everyone's Infected".

Evolution Factor
  • Set how quickly zombies evolve certain attributes compared to others.
  • Set the factor to a negative number to make zombies weaker.
  • Set the factor to 0 to stop zombies from evolving this attribute.

Deviation Factor
  • Set how evolution of certain attributes is distributed across the zombie population.
  • Half of zombies will be affected less than the given percentage, and half will be affected more.
  • As the percentage approaches 0% or 100%, zombies become more similar.
  • As the percentage approaches 50%, zombies become more diverse.

Zombie Lore
  • Any attributes set to "Random" are unaffected by evolution.
  • Transmission is unaffected by evolution if set to "Everyone's Infected".

Support
This mod is in an experimental state, so be aware that you may run into issues. Please report issues with the mod so I can look into them!

If you want to contribute a translation for your language, please see my GitHub page.

Known Incompatible Mods
Full compatibility list[github.com]
Any mod not on this list that you're curious about? Let me know!

Links
Source code on GitHub[github.com]

Workshop ID: 2729417044
Mod ID: ZedEvolution
热门讨论 查看全部(5)
13
2023 年 7 月 16 日 下午 6:08
置顶: Share your presets!
Kay
0
2023 年 10 月 28 日 下午 6:30
Is there anyone who has gotten this to work?
ToxicWildHog
0
2023 年 8 月 18 日 下午 11:11
I may need a little help understanding this mod more...
Wyatt The Sans
183 条留言
Dionysous 9 月 1 日 下午 6:19 
B42 update would be interesting!
ElDiabloFR 6 月 13 日 下午 9:03 
it needs a b42 update ngl
RudyTheNinja 4 月 5 日 下午 4:34 
Secretmapper's Accelerating Zombies
RudyTheNinja 4 月 5 日 下午 4:32 
I dont play PZ alot but pretty sure this mod does work
Make sure it's at the bottom of your load list

And for those looking for a mod that slows down or speeds up zombies
There's one that does that n makes them start slow n speed up to what type of zombie they are (e.g: shamblers will not speed up to sprinters) and vise versa
.. I just forgot the name of it lol dont play alot remember :p
Daro! 1 月 31 日 下午 4:59 
any plan to update this to b42?
Melatonyl 2024 年 12 月 23 日 上午 5:38 
plague inc. necroa
UtterlyFlabbergasted 2024 年 9 月 30 日 下午 4:48 
Is there a way to make zombies start out fast but turn slow as the days go on?
dxrkdeception83 2024 年 8 月 18 日 下午 4:34 
i dont know how to use it i just want zombies get slow after 90 days thats it
Spite 2024 年 7 月 3 日 下午 2:15 
Anybodys got the last of us preset?
Spite 2024 年 6 月 30 日 上午 9:50 
Tried it with the TLOU infected, didn't seem to have the slightest affect on them :/