Europa Universalis IV

Europa Universalis IV

Homebrew: An Anbennar Submod
正在显示第 21 - 30 项,共 89 项条目
< 1  2  3  4  5 ... 9 >
更新于:2022 年 6 月 28 日 上午 4:24

quick fix for the racial scripted triggers, they should now properly check for either adm power or for Nationalism ideas.

更新于:2022 年 6 月 18 日 下午 3:44

Did some quick bugfixes, all hordes now have access to horde ideas and the coastal invasion cb works as intended.

更新于:2022 年 6 月 17 日 上午 5:09

A small fix where the ai weight for leaving the Nurael Convention has been set to 0. This should solve an issue with lategame lag.

更新于:2022 年 6 月 17 日 上午 5:06

Done some fixes, and have also cleared invalid references to IV's unique advisors in their event file.

更新于:2022 年 6 月 13 日 上午 5:18

Another quick fix in reaction to realizing that, by adding in a vanilla idea id, I had removed another id that was essential to a MT.

更新于:2022 年 6 月 13 日 上午 5:11

Quick fix that adds in an idea id for Vertesk's MT, as well as patching an error that was preventing Central Planning from working properly.

更新于:2022 年 6 月 12 日 下午 3:45

Fixed Nationalism not preventing development loss from purging/expelling, and added a line to Melting Pot's localization to remind people that its modifiers are invisible.

更新于:2022 年 6 月 12 日 上午 5:49

Fixed some glaring mistakes I made, estates should now work as intended. I have also added an extra layer of redundancy to the Dwarven Citadels idea.

更新于:2022 年 6 月 9 日 下午 4:28

Fixed some oversights when first updating to 1.33, ruler personalities should work as intended and new advisors have been added.

更新于:2022 年 6 月 7 日 下午 12:49

Fixed an error where I didn't update the new restrictions for monopolies, now you can't create one right as the Treasure Fleet enters port.