Europa Universalis IV

Europa Universalis IV

Homebrew: An Anbennar Submod
511 条留言
Whopper 8 月 23 日 下午 8:10 
Update would be a blessing. Thank you.
KnownImperator 4 月 29 日 下午 4:29 
inshallah
BalkanMontero 3 月 31 日 下午 8:44 
InshAllah the mod god will grant us update
Voryn Dagoth Ur 2024 年 3 月 2 日 上午 11:08 
Praying to the mod gods
Imperator Tyrus 2024 年 2 月 9 日 下午 12:14 
Is a mod update planned?
Skrangelben 2023 年 12 月 15 日 上午 6:44 
Is this mod dead? Anyone heard from Dracma127 since 5 february?
Anscylla 2023 年 12 月 6 日 下午 2:39 
For anyone who want's that mod fixed:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3105283657

Most of the stuff is done, there shouldn't be any crashes etc
zurai001 2023 年 12 月 3 日 下午 1:22 
For the record, the lizardman stuff only happens when a nation is formed. If you start the game and select your nation without Homebrew enabled, then save, exit, enable Homebrew, and start again, it works fine. You'll have to do the whole shindig every time you start a new game or change nation tags, though.
Partyboy 2023 年 12 月 2 日 下午 1:11 
Yep needs to be updated
Alpenmann 2023 年 11 月 30 日 下午 1:53 
At the moment you will get with this mod lizardman military and goverment as any nation of Cannor and you can´t get rid of the modifieres. That hinders you to make royal marriages.
ScH 2023 年 11 月 27 日 上午 9:28 
+
Moist souls 2023 年 11 月 23 日 上午 1:44 
looking forward to seeing this mod get updated. at the latest patch everything works fine, except royal marriages all get the "incompatible biology" error message.
rvanhass 2023 年 11 月 22 日 上午 11:20 
Love this mod and how it expands Anbennar. Look forward to playing the new patch when this mod is compatible! Keep up the good work with it!
josevitor6886 2023 年 11 月 21 日 下午 4:10 
Update pleasee
SiegOderValhalla 2023 年 11 月 21 日 上午 9:01 
Looking forward to this getting updated; I literally cannot play EU4 without The Idea Variation.
Pedro Meurer 2023 年 11 月 21 日 上午 6:46 
Update sneeze! :)
IAmASenpai 2023 年 11 月 21 日 上午 12:39 
UPDATE PLS!
Typical_Name 2023 年 11 月 20 日 下午 8:23 
At long last, Anbennar's workshop version has been updated! Now homebrew can be updated too! PARTY!!!! :D
generrc 2023 年 11 月 20 日 下午 5:06 
Update please! :)
jroy1117 2023 年 11 月 20 日 下午 4:22 
Update please! :)
Tyyx_4u 2023 年 11 月 20 日 下午 3:36 
Update pls :D
ash 2023 年 11 月 20 日 下午 3:02 
Hope to see this updated for the new release <3
Akira Blaze 2023 年 11 月 19 日 上午 9:45 
Aside from taking the goblin method and deleting a bunch of files there's not a whole lot to be done, you'll just have to wait for it to update as any changes you try and make will likely be fixed when steam realises the files aren't right
Amazing Testicle 2023 年 11 月 19 日 上午 9:43 
anyone know how to fix the lizardman issues with bitbucket, really rate this addition to the game
josevitor6886 2023 年 10 月 31 日 上午 3:36 
Or new buildings
josevitor6886 2023 年 10 月 31 日 上午 3:32 
Will you put new government reforms?
Akira Blaze 2023 年 10 月 28 日 上午 6:56 
you gain 1% land force limit, and you gain .33 flat force limit per regimental camp and .66 flat force limit per conscription center
HellofBane 2023 年 10 月 27 日 下午 2:32 
Militarism : Weapon depot idea ; stated that each regimental camp/conscription center grants 0.33/0.66 force limit.
Next line is "1% force limit modifier". Does it mean each building grants 1% force limit or is it a simple (weird) 1% bonus?
Akira Blaze 2023 年 10 月 27 日 上午 4:07 
All mods work for multiplayer
woodyism5 2023 年 10 月 26 日 下午 6:07 
will this work for multiplayer?
AmyClaraRose 2023 年 10 月 12 日 上午 10:31 
@Dark Helmet Homebrew doesnt work with bitbucket to many changes if your using homebrew you probably deleted 99% of new content on bitbucket
Dark Helmet 2023 年 10 月 12 日 上午 10:04 
If someone knows where the base unrest come from plz tell me. Some provinces I can sometime get 50 base unrest for no apparent reason and next province 0 unrest.
Dark Helmet 2023 年 10 月 12 日 上午 9:59 
Also when I repaired the serpent vale irrigation, the province kept the flooded modifier at the same time it was irrigated. I think the problem was in file event/DiggyDiggyholeEvents, event diggy.44, line 2145, 2163, 2179 and 2194, I replaced this:
remove_province_modifier = flooded_province
with:
remove_province_triggered_modifier = flooded_province
After reloading the event (event diggy.43+diggy.44) with console it worked but I had to pay again the price
Dark Helmet 2023 年 10 月 12 日 上午 9:50 
I play dwarfs in publicfork 1.35 and I get primary race as lizardfolk. I narrowed the problem to the file anb_scripted_triggers_racial in scripted trigers folder, if I delete that file there is no more lizard folk. Took me forever to figure out, hopes it help someone
Akira Blaze 2023 年 9 月 2 日 上午 4:39 
Dominions have a rather large issue in that because they follow the colony subject type they get force converted to your culture when you make them, this includes force converting their capital to your culture which mean you basically cannot dominion anything with a hold if you're a non-sub race
ReCore 2023 年 8 月 29 日 上午 3:54 
Yeah, i know. Wanted to edit them.
AmyClaraRose 2023 年 8 月 28 日 上午 9:52 
yes but why remove them they are added for balance purposes
ReCore 2023 年 8 月 28 日 上午 7:47 
is there a way to remove those AI Buffs?
Akira Blaze 2023 年 8 月 14 日 下午 4:26 
I'm well aware the mod is 1.34, but I'm talking about for moving forward, it's always better to discuss it in advance, especially for if someone else decides to pick it up in the meantime
AmyClaraRose 2023 年 8 月 13 日 下午 3:43 
@Akira Blaze this mod is 1.34 and will be until anbennar updates and Dracma returns to update it
Akira Blaze 2023 年 8 月 13 日 上午 7:48 
@AmyClaraRose Patch notes for 1.35, "Added culture_conversion_time = <float>" I spend a fair amount of time looking through files :p
AmyClaraRose 2023 年 8 月 13 日 上午 4:41 
@Akira Blaze there is no culture conversion reduction modifier only cost which does in fact reduce time just not as much as you would want
Akira Blaze 2023 年 8 月 13 日 上午 4:40 
Culture conversion Cost does not reduce time, it's a separate modifier entirely. Also I do believe that conscription could do with a little bit of a rework, or at least it's debuff to be reduced. -10% Morale recovery is pretty high, especially when the base is only 15%
dmeyster 2023 年 8 月 12 日 上午 5:30 
also all estates in current steam version cannot take cast spell (can_select = {
always = no}), which homebrew override, alowing it leads to some confusion when u use privlege cast spell instead of cast spell menu button (in menu version u can cancel spell without cooldown)
dmeyster 2023 年 8 月 12 日 上午 5:29 
khelorvalshi estate (estate_shirgrii_privileges.txt) miss estate_khelorvalshi_restrictive_regulations and estate_khelorvalshi_granted_study_privileges
bóbr 2023 年 8 月 11 日 下午 3:51 
whats the map mod and font in the picture?
🙏BASED SURAEL🙏 2023 年 8 月 6 日 上午 12:32 
@Akira Blaze culture conversion cost reduces conversion time too
Akira Blaze 2023 年 7 月 30 日 上午 7:01 
Any chance some of the culture conversion costs could be changed to culture conversion time? or some time added in some other areas.
dmeyster 2023 年 7 月 17 日 下午 12:53 
steam anbennar main mod version, released centaur vassal it got oligarchy and picked aristocratic ideas (remember he is still republic), after some time i noticed he doesnt want to core anything at all, checked adm stuck at -100, BECAUSE he was taking descision find heir for our dynasty (-50 amd each time u take it), and u know... he is still republic and ai... so infinite adm deleting loop (to summ up aristo ideas, oligarchy republic, find heir for our dynasty descision, ai)