Europa Universalis IV

Europa Universalis IV

Homebrew: An Anbennar Submod
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Actualización: 28 JUN 2022 a las 4:24 a. m.

quick fix for the racial scripted triggers, they should now properly check for either adm power or for Nationalism ideas.

Actualización: 18 JUN 2022 a las 3:44 p. m.

Did some quick bugfixes, all hordes now have access to horde ideas and the coastal invasion cb works as intended.

Actualización: 17 JUN 2022 a las 5:09 a. m.

A small fix where the ai weight for leaving the Nurael Convention has been set to 0. This should solve an issue with lategame lag.

Actualización: 17 JUN 2022 a las 5:06 a. m.

Done some fixes, and have also cleared invalid references to IV's unique advisors in their event file.

Actualización: 13 JUN 2022 a las 5:18 a. m.

Another quick fix in reaction to realizing that, by adding in a vanilla idea id, I had removed another id that was essential to a MT.

Actualización: 13 JUN 2022 a las 5:11 a. m.

Quick fix that adds in an idea id for Vertesk's MT, as well as patching an error that was preventing Central Planning from working properly.

Actualización: 12 JUN 2022 a las 3:45 p. m.

Fixed Nationalism not preventing development loss from purging/expelling, and added a line to Melting Pot's localization to remind people that its modifiers are invisible.

Actualización: 12 JUN 2022 a las 5:49 a. m.

Fixed some glaring mistakes I made, estates should now work as intended. I have also added an extra layer of redundancy to the Dwarven Citadels idea.

Actualización: 9 JUN 2022 a las 4:28 p. m.

Fixed some oversights when first updating to 1.33, ruler personalities should work as intended and new advisors have been added.

Actualización: 7 JUN 2022 a las 12:49 p. m.

Fixed an error where I didn't update the new restrictions for monopolies, now you can't create one right as the Treasure Fleet enters port.