Solasta: Crown of the Magister

Solasta: Crown of the Magister

Vel Ode to Yendor
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更新于:10 月 31 日 上午 6:16
作者:vel

Campaign updated to version 1.0.18

Added additional lore and improved a random encounter on map The Oracle DL5

更新于:10 月 31 日 上午 3:23
作者:vel

Campaign updated to version 1.0.17

Bumped version to force an update.

更新于:10 月 30 日 下午 10:14
作者:vel

Campaign updated to version 1.0.16

Improved lore triggers in the xorn Mine's End DL6 ambush.

更新于:10 月 30 日 下午 8:09
作者:vel

Campaign updated to version 1.0.15

Reduced enemy AC by 1 to 3 points depending on CR to prevent whiff fests. This reduces the overall difficulty of the campaign. The in game difficulty settings like Deadlier AI can increase difficulty.

更新于:10 月 30 日 上午 12:24
作者:vel

Campaign updated to version 1.0.14

First update in over 2 years. I miss Solasta. Looking forward to Solasta II!

Lowered a perception check in the Gnomish Mines DL4 so that you can jump to your likely demise even if you did a dump stat on wisdom.

更新于:2023 年 6 月 9 日 下午 11:52

Campaign updated to version 1.0.13

Added a workaround in the first Quest level (DL9) for 2 player parties (rather than the usual 4 player) in order to activate the gargoyle statues and open the secret entrance. The normal solution is to have each party member stand before each of the 4 statues, which will activate them, start combat and open the entrance on the north side of the map. You can now alternatively go to the far northwest corner of the map, hit a button, that will activate the statues and open the exit. This is possible with only a single PC or 2 player party.

更新于:2022 年 1 月 1 日 下午 4:34

Campaign updated to version 1.0.123

Gnomish Mines additional warning lore before jumping in pit, but you know you want to jump
Minetown complaining dialogue lore about gnometown prices
Minetown more warning lore about Mine's End dangerous
Dungeons of Doom Depth 4 make quantum mechanic disappear faster, clarify what's going on
Big Room make mimics chests lootable but empty
DDL3 fixed one of the fast travel exits is activated when it shouldn't be
DDL3 checked that plate activator near gnomes has door open lore

更新于:2021 年 12 月 28 日 上午 9:46

Campaign updated to version 1.0.122

Changed key items to magic items rather than crafting ingredients, to work around CE bug with hard locked doors not opening to custom item keys.
Additional lore at Mine's End that it is, in fact, the end of the mines.

更新于:2021 年 12 月 27 日 下午 11:53

Campaign updated to version 1.0.121

Prevent some spirit guardian cheese
Clarify new merchant at Minetown

更新于:2021 年 12 月 27 日 下午 2:21

Campaign updated to version 1.0.120

Fixed climbable walls at Castle Drawbridge