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Now I seem to be stuck early on here in Yendorland. "Same" party: Elf Monk, Ranger and Paladin, Tiefling Warlock I'm in Dungeons of doom level 3 with the shopkeeper - who I have not robbed. There are threee locked doors that 'cant be opened' I found a pressure plate and a button that might'v opened some other door the east (?)... Do I need to find keys or something on another level or something? Or should I be able to figure it out on this level/location? I feel like I've been over every inch of it . . .
At the time I wrote this campaign, there was no way to set conditions across levels or to have key items trigger dialogue changes.