XCOM 2
Project LASER : A Proficiency Sparks Plugin 3.0
Viser 21-30 af 30 forekomster
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Opdatering: 12. jan. 2022 kl. 16:28

v1.6 : added Spark localisation to the higher tier Spark Ballistic shields for clarity.

Opdatering: 8. jan. 2022 kl. 19:21

Update v1.5: Changed cannons to use SniperRifleOverwatch, which should fix the overwatch/longwatch issues.

Opdatering: 27. dec. 2021 kl. 16:47

v1.4 added DO NOT USE Localisation to vanilla spark.

Opdatering: 21. dec. 2021 kl. 16:47

Update v1.3
Fixed Overwatch being available to Heavy Cannons.

Gave Bug Out a 2AP cost to reduce cheese tactics and make it more of an emergency option.

Opdatering: 19. dec. 2021 kl. 18:13

Update v1.2: replaced some perks in Spark: Artillery's trees that were not working correctly.

Overwatch: Ever Vigilant - removed. Replaced with Interrupt.
Heavy Cannon: Speedloader - removed. Bandolier moved down to rank 4, Anti-Armour Doctrine placed in rank 5.


Please rebuild your Spark Artillerys.

Opdatering: 16. dec. 2021 kl. 0:57

Update v1.1:
Altered Build Spark building times:
Rookie-Commander : 7 days (4 days with 1 Engineer)
Legendary: 10 Days (5 days with 1 Engineer)

Opdatering: 8. dec. 2021 kl. 2:43

v1.02 fixed : +AllowedArmors="spark" which was somehow removed.
This fixes an issue where the proficiency Sparks could not equip higher tier Spark armor.

Opdatering: 7. dec. 2021 kl. 6:52

5TWO/ Coil/Laser support added

Shredder granted to Spark Rifles, in place of individually set Shred (improves compatibility)

Opdatering: 6. dec. 2021 kl. 10:58

v1.01 - Chosen Spark Arsenal support added

Opdatering: 5. dec. 2021 kl. 17:08