XCOM 2
Interrogation And Recruitment
Ergebnisse 1–9 von 9
Update: 15. Apr. 2022 um 9:59

Added Facility animations, all thanks to GameBreaker and a huge thanks to them for doing so.

Update: 27. Nov. 2021 um 4:13

Cleaned up code by simplifying condensing the Interrogation Tech templates and Items.

Thanks for RustyDios for the Insight on how to do it.

Update: 27. Nov. 2021 um 0:45

Fixed a minor oversight pointed out by RustyDios that allowed you to perform the Interrogation Facility's Functions in the proving grounds regardless of user settings.

Update: 21. Nov. 2021 um 2:58

Fixed a minor bug that brought up the proving grounds project completed when a recruitment project is successful right after one fails.

Update: 21. Nov. 2021 um 1:58

Added a New UI screen for successful recruitment.

Update: 18. Nov. 2021 um 23:07

Forgot to add the function that allows aliens to give their autopsy when interrogated...

Update: 18. Nov. 2021 um 22:57

Added Knockout Ability which can be used on stunned, panicking or Mind controlled units.

Fixed Alien Interrogations not appearing in existing campaigns.

Added config options to grant the autopsy of the interrogated unit, as long as you have Alien Biotech research prior.

Update: 2. Nov. 2021 um 0:08

Un-Hardcoded the Capture rewards, and make them configurable in the Config... Making it easier for Bridge mods to be made from this mod and other mods.

Update: 1. Nov. 2021 um 18:27