XCOM 2
Interrogation And Recruitment
Показване на 1 — 9 от 9 постъпления
Обновление: 15 апр. 2022 в 9:59

Added Facility animations, all thanks to GameBreaker and a huge thanks to them for doing so.

Обновление: 27 ноем. 2021 в 4:13

Cleaned up code by simplifying condensing the Interrogation Tech templates and Items.

Thanks for RustyDios for the Insight on how to do it.

Обновление: 27 ноем. 2021 в 0:45

Fixed a minor oversight pointed out by RustyDios that allowed you to perform the Interrogation Facility's Functions in the proving grounds regardless of user settings.

Обновление: 21 ноем. 2021 в 2:58

Fixed a minor bug that brought up the proving grounds project completed when a recruitment project is successful right after one fails.

Обновление: 21 ноем. 2021 в 1:58

Added a New UI screen for successful recruitment.

Обновление: 18 ноем. 2021 в 23:07

Forgot to add the function that allows aliens to give their autopsy when interrogated...

Обновление: 18 ноем. 2021 в 22:57

Added Knockout Ability which can be used on stunned, panicking or Mind controlled units.

Fixed Alien Interrogations not appearing in existing campaigns.

Added config options to grant the autopsy of the interrogated unit, as long as you have Alien Biotech research prior.

Обновление: 2 ноем. 2021 в 0:08

Un-Hardcoded the Capture rewards, and make them configurable in the Config... Making it easier for Bridge mods to be made from this mod and other mods.

Обновление: 1 ноем. 2021 в 18:27