XCOM 2
Interrogation And Recruitment
Affichage des entrées 1-9 sur 9
Mis à jour le : 15 avr. 2022 à 9h59

Added Facility animations, all thanks to GameBreaker and a huge thanks to them for doing so.

Mis à jour le : 27 nov. 2021 à 4h13

Cleaned up code by simplifying condensing the Interrogation Tech templates and Items.

Thanks for RustyDios for the Insight on how to do it.

Mis à jour le : 27 nov. 2021 à 0h45

Fixed a minor oversight pointed out by RustyDios that allowed you to perform the Interrogation Facility's Functions in the proving grounds regardless of user settings.

Mis à jour le : 21 nov. 2021 à 2h58

Fixed a minor bug that brought up the proving grounds project completed when a recruitment project is successful right after one fails.

Mis à jour le : 21 nov. 2021 à 1h58

Added a New UI screen for successful recruitment.

Mis à jour le : 18 nov. 2021 à 23h07

Forgot to add the function that allows aliens to give their autopsy when interrogated...

Mis à jour le : 18 nov. 2021 à 22h57

Added Knockout Ability which can be used on stunned, panicking or Mind controlled units.

Fixed Alien Interrogations not appearing in existing campaigns.

Added config options to grant the autopsy of the interrogated unit, as long as you have Alien Biotech research prior.

Mis à jour le : 2 nov. 2021 à 0h08

Un-Hardcoded the Capture rewards, and make them configurable in the Config... Making it easier for Bridge mods to be made from this mod and other mods.

Mis à jour le : 1 nov. 2021 à 18h27