Barotrauma
Nanite Integration
Mostrando 1-5 de 5 aportaciones
Actualización: 28 ABR 2022 a las 6:55 a. m.

No particular changes, transfered mod with in-game function, not sure if there were any problems before but if there were I hope this action fixes them for Urban Expances update.

Actualización: 22 FEB 2022 a las 7:22 a. m.

I have enabled my brain and fixed several severe bugs:
- Decay now actually decreases new strains.
- Buff strains now properly apply their effects, unlike previously, where hitting non-final threshold would completely disable stat increases.

Actualización: 14 FEB 2022 a las 11:20 a. m.

- Added 3 new amplification nanites - Armstrong, Driver, Beholder.
- Added first alien nanite - Lanius.
- Fulgurium to Tin ratio in basis crafting is now 1/4 because come on, there is only so much fulgurium in this world.
- Additional small balance adjustments which I forgot.
- Limb-specific strains develop twice as fast.
- Ichor now crafts in batches of two, due to the sheer amount of it needed to gain full effects and because of gel cost in general.

Actualización: 29 OCT 2021 a las 7:31 a. m.

Updated for 'Among the Ancients' Barotrauma update.

Moved Asclepius indicator limb to left leg.

Actualización: 18 OCT 2021 a las 11:16 a. m.