Garry's Mod
Titanfall Smart Pistol MK5 (Edited)
Показані результати 1–10 із 16
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Оновлено: 20 квіт. 2024 о 6:56
автор: Teniente Coronel

Changed Enemy Detection Logic to be more intuitive, now it detects enemies in a Cone instead of using a HullBox.

Оновлено: 20 квіт. 2024 о 6:54
автор: Teniente Coronel

Removed Water Limitations and Vehicle Restrictions for a better gameplay while inside a vehicle (if weapons are enabled while inside the vehicle).

Оновлено: 14 серп. 2023 о 7:35

Quality of Life Changes
--fixed bug to make players fire when playing in multiplayer (RunConsoleCommand forced everyone to fire/stopfire)
--HUD set to be in the middle of the screen (to prevent issues with different resolutions)
--better handling when aiming down sights, now the weapon will remove the Aim if the player starts to sprint or reload

Оновлено: 14 серп. 2023 о 7:31

Оновлено: 1 верес. 2022 о 14:15

-Added Zoom In function to be more precise at long distances.
-Fixed (presumably) a syncronization issue causing Lua Errors when killing NPCs, Players, etc.
-Modified weapon Spread, allowing better control over the trajectory of the bullets when "free" shooting.

Оновлено: 9 серп. 2022 о 12:11

Fixed reloading, it should work properly now.

Оновлено: 8 серп. 2022 о 8:23

Removed Zoom feature (felt a bit boring considering the wespon´s new dynamic movement)

Fixed slot problem, now the weapon shall appear in the third category (SMG, AR2 for instance).

Оновлено: 8 серп. 2022 о 8:21

Оновлено: 3 берез. 2022 о 9:21

Reduced FOV while zooming in, preserving a more realistic approach

Оновлено: 17 жовт. 2021 о 14:03

Improved the name display of the npc the weapon locks onto, fixed some viewmodel FOV missconceptions.