Garry's Mod
Titanfall Smart Pistol MK5 (Edited)
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Aggiornamento: 20 apr 2024, 6:56

Changed Enemy Detection Logic to be more intuitive, now it detects enemies in a Cone instead of using a HullBox.

Aggiornamento: 20 apr 2024, 6:54

Removed Water Limitations and Vehicle Restrictions for a better gameplay while inside a vehicle (if weapons are enabled while inside the vehicle).

Aggiornamento: 14 ago 2023, 7:35

Quality of Life Changes
--fixed bug to make players fire when playing in multiplayer (RunConsoleCommand forced everyone to fire/stopfire)
--HUD set to be in the middle of the screen (to prevent issues with different resolutions)
--better handling when aiming down sights, now the weapon will remove the Aim if the player starts to sprint or reload

Aggiornamento: 14 ago 2023, 7:31

Aggiornamento: 1 set 2022, 14:15

-Added Zoom In function to be more precise at long distances.
-Fixed (presumably) a syncronization issue causing Lua Errors when killing NPCs, Players, etc.
-Modified weapon Spread, allowing better control over the trajectory of the bullets when "free" shooting.

Aggiornamento: 9 ago 2022, 12:11

Fixed reloading, it should work properly now.

Aggiornamento: 8 ago 2022, 8:23

Removed Zoom feature (felt a bit boring considering the wespon´s new dynamic movement)

Fixed slot problem, now the weapon shall appear in the third category (SMG, AR2 for instance).

Aggiornamento: 8 ago 2022, 8:21

Aggiornamento: 3 mar 2022, 9:21

Reduced FOV while zooming in, preserving a more realistic approach

Aggiornamento: 17 ott 2021, 14:03

Improved the name display of the npc the weapon locks onto, fixed some viewmodel FOV missconceptions.