Garry's Mod

Garry's Mod

Titanfall Smart Pistol MK5 (Edited)
目前顯示第 1-10 項,共 16 項
< 1  2 >
更新:2024 年 4 月 20 日 @ 上午 6:56
Teniente Coronel 發表

Changed Enemy Detection Logic to be more intuitive, now it detects enemies in a Cone instead of using a HullBox.

更新:2024 年 4 月 20 日 @ 上午 6:54
Teniente Coronel 發表

Removed Water Limitations and Vehicle Restrictions for a better gameplay while inside a vehicle (if weapons are enabled while inside the vehicle).

更新:2023 年 8 月 14 日 @ 上午 7:35

Quality of Life Changes
--fixed bug to make players fire when playing in multiplayer (RunConsoleCommand forced everyone to fire/stopfire)
--HUD set to be in the middle of the screen (to prevent issues with different resolutions)
--better handling when aiming down sights, now the weapon will remove the Aim if the player starts to sprint or reload

更新:2023 年 8 月 14 日 @ 上午 7:31

更新:2022 年 9 月 1 日 @ 下午 2:15

-Added Zoom In function to be more precise at long distances.
-Fixed (presumably) a syncronization issue causing Lua Errors when killing NPCs, Players, etc.
-Modified weapon Spread, allowing better control over the trajectory of the bullets when "free" shooting.

更新:2022 年 8 月 9 日 @ 下午 12:11

Fixed reloading, it should work properly now.

更新:2022 年 8 月 8 日 @ 上午 8:23

Removed Zoom feature (felt a bit boring considering the wespon´s new dynamic movement)

Fixed slot problem, now the weapon shall appear in the third category (SMG, AR2 for instance).

更新:2022 年 8 月 8 日 @ 上午 8:21

更新:2022 年 3 月 3 日 @ 上午 9:21

Reduced FOV while zooming in, preserving a more realistic approach

更新:2021 年 10 月 17 日 @ 下午 2:03

Improved the name display of the npc the weapon locks onto, fixed some viewmodel FOV missconceptions.